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	<title>Binge Gamer Dot Net &#187; Doom</title>
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	<link>http://www.bingegamer.net</link>
	<description>Nerd Rage For the Soul</description>
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		<copyright>2008-2009 </copyright>
		<managingEditor>info@bingegamer.net (Binge Gamer)</managingEditor>
		<webMaster>info@bingegamer.net (Binge Gamer)</webMaster>
		<category>Video Games, Entertainment, Nerds</category>
		<ttl>1440</ttl>
		<itunes:keywords>video games, gaming, xbox 360, playstation 3, gaming news, wii, the bender, binge gamer, </itunes:keywords>
		<itunes:subtitle>The Bender</itunes:subtitle>
		<itunes:summary>Every week, the Binge Gamer quintet of James Walker, Mike Masashi Murakami III, Allison Boyer and Perry Piekarski sit down to dish on video game news, nerdy-friendly entertainment, and the occasion off-topic opinions. Never restrained, never censored, they tell it as it is and stand by what they say -- even when they are dead wrong. 

So sit down, grab a beer and join in on the party!</itunes:summary>
		<itunes:author>Binge Gamer</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
	<itunes:category text="Video Games"/>
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<itunes:category text="Games &amp; Hobbies"/>
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			<itunes:name>Binge Gamer</itunes:name>
			<itunes:email>info@bingegamer.net</itunes:email>
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		<itunes:block>No</itunes:block>
		<itunes:explicit>yes</itunes:explicit>
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		<item>
		<title>Best of the Week: June 8th &#8211; June 12th, 2009</title>
		<link>http://www.bingegamer.net/2009/best-of-the-week-june-8th-june-12th-2009/</link>
		<comments>http://www.bingegamer.net/2009/best-of-the-week-june-8th-june-12th-2009/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 04:47:19 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Best of the Week]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[BrÃƒÂ¼tal Legend]]></category>
		<category><![CDATA[Brink]]></category>
		<category><![CDATA[coffin]]></category>
		<category><![CDATA[Cryptic Studios]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Duke Nukem Trilogy]]></category>
		<category><![CDATA[Dungeons & Dragons Online]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[ESA]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Forza 3]]></category>
		<category><![CDATA[Free Realms]]></category>
		<category><![CDATA[Green Day]]></category>
		<category><![CDATA[Harmonix]]></category>
		<category><![CDATA[Huxley]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Jack Tretton]]></category>
		<category><![CDATA[Kaz Hirai]]></category>
		<category><![CDATA[Kaz Hiray]]></category>
		<category><![CDATA[Koei Tecmo]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Madden NFL 10]]></category>
		<category><![CDATA[Marvel Ultimate Alliance 2]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Michael Pachter]]></category>
		<category><![CDATA[Microsoft News]]></category>
		<category><![CDATA[Midway]]></category>
		<category><![CDATA[Mirror's Edge 2]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Morrowind]]></category>
		<category><![CDATA[Muramasa]]></category>
		<category><![CDATA[Neverwinter Nights MMO]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nintendo News]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Ratchet & Clank Future: A Crack in Time]]></category>
		<category><![CDATA[Red Steel 2]]></category>
		<category><![CDATA[Remedy Entertainment]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Richard Ham]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Rumor Has It]]></category>
		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<category><![CDATA[Six Days in Fallujah]]></category>
		<category><![CDATA[Splinter Cell: Conviction]]></category>
		<category><![CDATA[Split/Second]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Sucker Punch]]></category>
		<category><![CDATA[The Elder Scrolls]]></category>
		<category><![CDATA[The Saboteur]]></category>
		<category><![CDATA[The Sims 3]]></category>
		<category><![CDATA[Tim Shafer]]></category>
		<category><![CDATA[Tomonobu Itagaki]]></category>
		<category><![CDATA[trophies]]></category>
		<category><![CDATA[UMDs]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=13699</guid>
		<description><![CDATA[The first Post-E3 Best of the Week had a lot of E3 follow-up news, a few announcements, one awesome rumor and videos... lots of videos...]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/06/botw-max-payne-3-small.jpg" alt="botw-max-payne-3-small" title="botw-max-payne-3-small" class="alignnone size-full wp-image-13891" /></center></p>
<p>When I heard that <i>Max Payne 3</i> was going to be developed internally at Rockstar and NOT by Remedy Entertainment, I was a little uneasy but I gave Rockstar the benefit of the doubt. Now that I see the first full image of Max, now bald with a terrible beard? </p>
<p>I don&#8217;t know, man. </p>
<p>On one hand, I like the potential of exploring what&#8217;s happened to the character over the period between <i>The Fall of Max Payne</i> and now. Obviously he&#8217;s gone through hell and high water, and according to the details that have been seeping out (I&#8217;ve yet to pick this issue up), he&#8217;s now addicted to painkillers and living in Brazil. </p>
<p>On the other hand, I am NOT a fan of the redesign in itself. I just hope that they at least used the same guy from MP2 for the character model, otherwise I&#8217;m going to be VERY pissed &#8212; because that&#8217;ll mean that in three different games, Max has had three entirely different and unrelated faces. </p>
<p>&#8230;who am I kidding? I&#8217;ll still play the hell out of the game. Anyways, here&#8217;s the news for the week that was.</p>
<p><font color="green">Green for Microsoft</font><br />
<font color="blue">Blue for Nintendo</font><br />
<font color="red">Red for Sony</font></p>
<hr />
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/04/best-general-news.jpg" alt="best-general-news" title="best-general-news" class="alignnone size-full wp-image-11906" /></center></p>
<ul>
<li><font color="green"><i>Alan Wake</i> will play out like a season of a TV show &#8212; like <i>Alone in the Dark</i> did</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/08/alan-wake-levels-structured-like-episodes-of-a-television-seri/">Joystiq</a>
<li>Online Gaming now 25% of all Gaming Revenue &#8211; <a rel="nofollow" target="_blank" href="http://www.gamasutra.com/php-bin/news_index.php?story=23954">Gamasutra</a>
<li>Story played a big role in designing <i>Splinter Cell:</i> <s>Punisher</s> <i>Conviction</i>&#8217;s gameplay &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/08/splinter-cell-conviction-story-focus-helped-shape-gameplay-elem/">Joystiq</a>
<li><font color="red"><i>Resident Evil</i> on PSP will be a whole new experience</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/59073">Shacknews</a>
<li>Midway Creditors settle with (current) Midway Owner &#8211; <a rel="nofollow" target="_blank" href="http://www.gamasutra.com/php-bin/news_index.php?story=23958">Gamasutra</a>
<li>Green Day confirms some kind of <i>Rock Band</i> involvement &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/green-day-confirms-some-kind-of-rock-band-involvement-135408.phtml">Destructoid</a>
<li>And now, Harmonx Confirms some kind of Green Day <i>Rock Band</i> stuff &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/59117">Shacknews</a>
<li>Several members of original <i>Monkey Island</i> cast to return in new game &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/08/some-original-voice-cast-returning-to-monkey-island/">Joystiq</a>
<li><font color="red">Sucker Punch explains why they remain PS3 loyal</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.industrygamers.com/news/sucker-punchs-fleming-on-why-ps3-exclusivity-is-good-and-why-he-needed-a-break-from-sly/">Industry Gamers</a>
<li><font color="red">Everyone not named Sony wants a PS3 price cut</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.gamedaily.com/articles/news/publishers-retailers-clamoring-for-ps3-price-cut/?biz=1">GameDaily</a>
<li><font color="green">R.I.P. Xbox 360 Coffins</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/08/microsoft-kills-coffin-policy-time-to-pack-your-rrod-xbox-you/">Joystiq</a>
<li><font color="red">Sony will offer Digital replacements for your UMDs</font> &#8211; <a rel="nofollow" target="_blank" href="http://gizmodo.com/5278909/sony-to-offer-new-digital-copies-of-your-old-umd-games">Gizmodo</a>
<li><font color="green">16-player multi, 4-player co-op coming to <i>Crackdown 2</i></font> &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/59078">Shacknews</a>
<li><font color="green">In case you were wondering, Project Natal works with black people too</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.eurogamer.net/articles/ms-natal-will-work-with-all-ethnicities">Eurogamer</a>
<li><font color="red">No Trophies on PSP, says Sony &#8212; because Sony is actively trying to fail</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/sony-no-trophies-on-psp-135487.phtml">Destructoid</a>
<li><font color="green">Hulu on Xbox 360? &#8230;it&#8217;s possible</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/hulu-integration-with-xbox-live-is-a-possibility-135502.phtml">Destructoid</a>
<li><font color="red">You know you&#8217;ve screwed up with Michael F&#8217;n Pachter says You&#8217;re Nuts</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/09/pachter-says-sony-is-ripping-off-consumers-with-psp-go/">Joystiq</a>
<li><font color="red">Pachter renigs on &#8220;rip off&#8221; comments, the sissy</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.gamepolitics.com/2009/06/12/pachter-backs-psp-go-quotrip-offquot-comments-we-don039t">GamePolitics</a>
<li>Koei Tecmo would like their employees to breed &#8212; that is no typo &#8211; <a rel="nofollow" target="_blank" href="http://g4tv.com/thefeed/blog/post/696363/Koei-Tecmo-Paying-Employees-To-Have-Children.html">The Feed</a>
<li>ESA sez&#8230; &#8220;we would like to rate iPhone games, plz!&#8221; &#8211; <a rel="nofollow" target="_blank" href="http://www.gamepolitics.com/2009/06/09/esa-boss-willing-apply-esrb-ratings-app-store-games">GamePolitics</a>
<li>Activision sez&#8230; &#8220;<i>Modern Warfare 2</i> will be the best thing EVAR!&#8221; &#8211; <a rel="nofollow" target="_blank" href="http://www.industrygamers.com/news/activision-modern-warfare-2-may-be-best-selling-call-of-duty-ever/">Industry Gamers</a>
<li><i>The Sims 3</i> is already at 1.4 million sold &#8211; <a rel="nofollow" target="_blank" href="http://www.gamasutra.com/php-bin/news_index.php?story=23980">Gamasutra</a>
<li><font color="red">Valve on not developing for PS3: It&#8217;s too hard. Wah.</font> &#8211; <a rel="nofollow" target="_blank" href="http://loot-ninja.com/2009/06/09/valve-shuts-out-too-complicated-ps3/">Loot Ninja</a>
<li><font color="green">Electronic Arts sez&#8230; &#8220;Xbox 360 has been maxed out&#8221;</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/10/ea-exec-360-has-already-been-maxed-out/">Joystiq</a>
<li><i>Six Days in Fallujah</i> could still find a publisher &#8211; <a rel="nofollow" target="_blank" href="http://www.eurogamer.net/articles/fallujah-game-may-reappear-yet">Eurogamer</a>
<li><font color="red"><i>Warriors Orochi Z</i> will never, EVER come to North America</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/warriors-orochi-z-canceled-for-north-america-135653.phtml">Destructoid</a>
<li><font color="red"><i>Prototype</i> on PS3? &#8230;it&#8217;s broke as shit, man. -</font> <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/10/ps3-version-of-prototype-features-installation-bug-annoying-wor/">Joystiq</a>
<li><i>Crysis</i> on consoles was inevitable &#8211; <a rel="nofollow" target="_blank" href="http://e3.gamespot.com/story/6211802/console-crysis-was-inevitable">Gamespot</a>
<li><i>Free Realms</i> is now over three million strong &#8211; <a rel="nofollow" target="_blank" href="http://www.videogamer.com/news/3_million_sign_up_for_free_realms.html">VideoGamer</a>
<li><font color="blue"><i>Metroid M</i> is gonna be a throwback to the classic <i>Metroid</i></font> &#8211; <a rel="nofollow" target="_blank" href="http://www.escapistmagazine.com/news/view/92351-Metroid-Other-M-Is-a-Traditional-Metroid">The Escapist</a>
<li>Jack Tretton speaks truth in saying game journalists, by and large, don&#8217;t respect confidentiality &#8211; <a rel="nofollow" target="_blank" href="http://www.gamasutra.com/php-bin/news_index.php?story=24028">Gamasutra</a></li>
</ul>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/04/best-announcements.jpg" alt="best-announcements" title="best-announcements" class="alignnone size-full wp-image-11905" /></center></p>
<ul>
<li><i>Borderlands</i>. October. BUY IT! &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/59059">Shacknews</a>
<li><i>Dungeons &#038; Dragons Online</i> is now Free-to-Play. Meaning it&#8217;s Free. To play. &#8211; <a rel="nofollow" target="_blank" href="http://www.gamasutra.com/php-bin/news_index.php?story=23974">Gamasutra</a>
<li>More <i>Doom</i> coming to the iPhone &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/59106">Shacknews</a>
<li><font color="green">As if you didn&#8217;t have a reason to buy <i>Forza 3</i> yet, GameStop reveals the Limited Edition goodies</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/forza-3-gamestop-exclusive-limited-edition-details-revealed-135518.phtml">Destructoid</a>
<li>More <i>Guitar Hero 5</i> songs announced &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/59111">Shacknews</a>
<li>Electronic Arts</i> kinda confirmed <i>Battlefield 3</i> &#8211; <a rel="nofollow" target="_blank" href="http://g4tv.com/thefeed/blog/post/696413/Electronic-Arts-Confirms-Battlefield-3-In-Development.html">The Feed</a>
<li><i>Duke Nukem Trilogy</i> is coming to the iPhone &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/59072">Shacknews</a>
<li><i>Mirror&#8217;s Edge 2</i> in development, says EA &#8211; <a rel="nofollow" target="_blank" href="http://www.videogamer.com/news/ea_confirms_small_team_working_on_mirror_s_edge_2.html">VideoGamer</a>
<li><i>Oblivion</i>, <i>Morrowind</i> are both coming to Steam &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/59133">Shacknews</a></li>
</ul>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/04/best-interviews.jpg" alt="best-interviews" title="best-interviews" class="alignnone size-full wp-image-11907" /></center></p>
<ul>
<li>Richard Ham tells you why <i>Brink</i> is better than college &#8211; <a rel="nofollow" target="_blank" href="http://www.youtube.com/watch?v=Na3p02VwfeE">Machinima</a>
<li>Tim Shafer is better than you, slightly crazy &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/09/interview-tim-schafer-and-the-art-of-selling-out/">Joystiq</a>
<li>Tomonobu Itagaki is back, and ready to skewer all comers once more &#8211; <a rel="nofollow" target="_blank" href="http://www.1up.com/do/newsStory?pager.offset=0&#038;cId=3174656">1UP</a>
<li><font color="blue"><i>Muramasa</i> was a pleasant surprise this year, and here is why </font>- <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/09/interview-vanillawares-jouji-kamitani-on-muramasa/">Joystiq</a>
<li><font color="red">Kaz Hirai explains why Sony is set-up for long-term success</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.guardian.co.uk/technology/gamesblog/2009/jun/09/sony-games">Guardian</a>
<li><font color="blue">Depending on who you ask, <i>Silent Hill: Shattered Memories</i> either is or is not a remake of <i>Silent Hill</i></font> &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/going-back-to-silent-hill-shattered-memories-interview-135791.phtml">Destructoid</a></li>
</ul>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/04/best-rumor.jpg" alt="best-rumor" title="best-rumor" class="alignnone size-full wp-image-11902" /></center></p>
<ul>
<li><font color="red">Sony to drop PS3 price by $100 in time for <i>Madden NFL 10</i>?</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.gamedaily.com/articles/news/ps3-price-cut-in-august-timed-with-madden-launch/?biz=1">GameDaily</a>
<li>Cryptic Studios working on a <i>Neverwinter Nights</i> MMO? Redundant, but possible! &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/59082">Shacknews</a></li>
</ul>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/04/best-previews.jpg" alt="best-previews" title="best-previews" class="alignnone size-full wp-image-11908" /></center></p>
<ul>
<li><i>The Saboteur</i> looks to be everything that&#8217;s great with video games &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/08/hands-on-the-saboteur/">Joystiq</a>
<li><font color="red"><i>Ratchet &#038; Clank Future: A Crack in Time</i> is&#8230; well, a crack in time</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/preview-ratchet-clank-future-a-crack-in-time-134842.phtml">Destructoid</a>
<li><font color="blue"><i>Red Steel 2</i> has swords, guns, and Clint Eastwood references</font> &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/09/hands-on-red-steel-2/">Joystiq</a>
<li><i>Borderlands</i>. What else must be said? &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/preview-borderlands-135407.phtml">Destructoid</a>
<li><i>Split/Second</i> is&#8230; fucking gorgeous &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/10/hands-on-e3-2009-split-second/">Joystiq</a>
<li><i>Tales of Monkey Island</i> warms the cockles of my heart &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/preview-tales-of-monkey-island-135941.phtml">Destructoid</a></li>
</ul>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/04/best-videos.jpg" alt="best-videos" title="best-videos" class="alignnone size-full wp-image-11904" /></center></p>
<ul>
<li><i>Star Wars: The Old Republic</i> will not play like this trailer &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/you-ll-crap-your-pants-while-watching-this-sw-tor-trailer-135294.phtml">Destructoid</a>
<li>Not only is <i>Brutal Legend</i> brutal and legendary, but lots of people like it too &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/08/this-brutal-legend-trailer-renews-our-faith/">Joystiq</a>
<li><i>Huxley</i>. I&#8217;ve no idea what it is, but it looks awesome &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/watch-huxley-s-opening-now-so-you-won-t-have-to-later-135435.phtml">Destructoid</a>
<li><i>DC Universe Online</i> is&#8230; eh, it&#8217;s an MMO &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/59112">Shacknews</a>
<li>From DC to Marvel: <i>Marvel Ultimate Alliance 2</i> has venomous goblins &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/here-s-your-first-look-at-venom-and-green-goblin-in-mua-2-135797.phtml">Destructoid</a>
<li>I have a feeling that <i>Homefront</i> may be taking itself a little too seriously &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2009/06/12/homefront-reveal-trailer-not-as-totally-rad-as-red-dawn/">Joystiq</a></li>
</ul>
<hr />
<p>After we get all of our E3 stuff up and out there, we&#8217;ll be returning to normal site activity. I promise. </p>
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		<title>BG Interview: &#8216;Doom: Fall of Mars&#8217; If Software</title>
		<link>http://www.bingegamer.net/2009/bg-interview-doom-fall-of-mars-if-software/</link>
		<comments>http://www.bingegamer.net/2009/bg-interview-doom-fall-of-mars-if-software/#comments</comments>
		<pubDate>Fri, 22 May 2009 15:26:19 +0000</pubDate>
		<dc:creator>Perry Piekarski</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Andrew]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[BG Interview]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Doom: Fall of Mars]]></category>
		<category><![CDATA[If Software]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[IntMain()]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=13088</guid>
		<description><![CDATA[Hey, guess what. We got an interview with the guy behind 'Doom: Fall of Mars' because we're awesome like that. Well, what are you waiting for? Get reading, damn it!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-13104" title="Laziest. Top image. Ever." src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/05/doom-fom-action.jpg" alt="doom-fom-action" width="600" height="240" /><em></em></p>
<p><em>Doom </em>and <em>Diablo</em>. <em>Diablo </em>and <em>Doom</em>. I never would have guessed such a seemingly awkward hybrid could be so graceful.</p>
<p>Is this a sign of gaming evolution? Perhaps. But more so, it&#8217;s a sign that plenty of fresh, original titles are still being developed&#8212;even if they are the remixed children of yesteryear&#8217;s super hits.</p>
<p>There&#8217;s hope for this industry, there is.</p>
<p>Recently, I had the opportunity to speak with one such developer&#8212;the mysterious mastermind behind <a rel="nofollow" target="_blank" href="http://ifsoftware.net/">If Software</a> and sole developer of <em>Doom: Fall of Mars</em>, Andrew.</p>
<p><em>Just </em>Andrew.</p>
<p>This was a real privilege for me, as <a href="http://www.bingegamer.net/2009/preview-doom-fall-of-mars-beta/">I fell in love with the beta</a> and can&#8217;t wait to see the finished game. Still, the delicious flavor of the <em>FoM</em> beta left me wanting more, wondering what the final release has in store for fans such as myself.</p>
<p>Will there be a BFG and a chainsaw? Will there be super-secret corridors and magical rooms filled with special goodies like the BFG and chainsaw? Will there be another beta&#8212;nay, a final release date that will bring us secret rooms showcasing awesome weaponry such as the BFG and the chainsaw?</p>
<p>Well, I&#8217;ve got good news, kids. I was finally able to get some of those unanswered questions answered&#8212;and with video responses to boot!</p>
<hr /><img class="alignleft size-full wp-image-13126" title="Though I'm pretty sure it's not." src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/05/fom-detective.jpg" alt="fom-detective" width="250" height="264" /></p>
<p><strong><em>BG: </em>If you wouldn&#8217;t mind starting by telling me a bit about yourself, what you do, and so forth, that&#8217;d be great. Just as a little bit of background to use in my intro for the interview, really.</strong></p>
<p><em>Andrew:</em> I&#8217;m everything a well-dressed private detective should be.</p>
<p><strong><em>BG:</em> The idea of mixing <em>Doom </em>with <em>Diablo </em>seems pretty absurd. But judging from the beta, it seems you&#8217;ve found the perfect balance. How&#8217;d you come up with the idea to mix two games that, on the surface, are really nothing alike?</strong></p>
<p><em>Andrew: </em>Absurdity is the road to happiness and personal satisfaction. That&#8217;s why they don&#8217;t want you to take it. The harmony is a result of my drudgery, and the idea is a result of my listlessness for real life.</p>
<p><strong><em>BG: </em>When did you begin working on <em>FoM</em> and what do you ultimately hope to achieve with it?</strong></p>
<p><em>Andrew: </em>I began my labor on <em>FoM </em>about one year ago. It was an on-and-off affair at first and began like any other project. Ultimately I don&#8217;t have any extravagant plans, I don&#8217;t think. I hope to finish it, polish it, and move on.</p>
<p><strong><em>BG: </em>The <em>FoM </em>beta was surprisingly expansive. My first play through took somewhere between two and four hours, much longer than expected. How many hours of gameplayÂ  do you expect <em>FoM </em>to have when all is said and done?</strong></p>
<p><em>Andrew: </em>When all is said and done, the gameplay will be more extensive with additions such as quests, side quests, and more to explore. I&#8217;m aiming for at least 10 hours if played straight through.</p>
<p><strong><em>BG: </em>From the looks of it, there will be several friendly NPCs present in <em>FoM</em>. What significance will they serve?</strong></p>
<p><em>Andrew: </em>These friendly folk live, in one spot mind you, for one purpose only&#8212;to serve you. They will do this by getting you to do their dirty work (quests), gossiping about their day (lore), and selling you the crap they don&#8217;t need (as well as buying what you don&#8217;t want).</p>
<p><strong><em>BG: </em>You&#8217;ve mentioned &#8220;quests&#8221; multiple times, and now I&#8217;m intrigued. What kind of quests can the player expect to find in <em>FoM</em>? Can you give us a sample quest or an example?</strong></p>
<p><em>Andrew: </em>Mostly just killing unique enemies as part of a plot with rewards such as experience, skills, and items. E.g. You talk to a NPC, he tells you a demon of some sort has caused him some sort of inconvenience. You find this demon, kill him, bring back his head or other evidence, and you get your reward. There will also be some less conventional ones, but for the most part it will be like that, minus the ambiguity.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-13127" title="NPC scientists can be real assholes." src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/05/fom-npc.jpg" alt="fom-npc" width="580" height="301" /></p>
<p><strong><em>BG: </em>The original <em>Doom </em>offered multiple episodes (&#8220;The Shores of Hell&#8221;, <em>&#8220;</em>Inferno&#8221;, etc.). Will <em>FoM </em>be taking a similar approach, offering different towns for different scenarios?</strong></p>
<p><em>Andrew: </em>There will be unlockable modes, but they will be more intended for difficulty (for example <em>Diablo</em>&#8217;s &#8220;Normal,&#8221; &#8220;Nightmare,&#8221; and &#8220;Hell&#8221;). These will, however, also change some key elements of the game, but what they change is a secret for now.</p>
<p><strong><em>BG: </em>The <em>Doom </em>franchise is known for its fast-paced, hard metal soundtrack. Are there any plans to include similar music in <em>FoM</em>, or will you instead maintain the eerie ambiance found in the beta? Has there been any consideration toward using fan remixes of songs from the original <em>Doom</em>?</strong></p>
<p><em>Andrew: </em>For the most part expect more ambient music. But at the same time it will be mixed with the instruments and grunginess of <em>Doom</em>. I have a very talented artist working on remixes from <em>Doom</em> which will be used in <em>FoM</em>. Here is an example of his work:</p>
<p style="text-align: center;"><object width="480" height="385" data="http://www.youtube.com/v/3XF4RSe3018&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x5d1719&amp;color2=0xcd311b" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3XF4RSe3018&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x5d1719&amp;color2=0xcd311b" /><param name="allowfullscreen" value="true" /></object></p>
<p><strong><em>BG: </em>I just gotta know, will you be including <em>Doom </em>staples such as the BFG and the chainsaw in the final version? I didn&#8217;t see them in the beta, but I&#8217;m sure fans would love to have them.</strong></p>
<p><em>Andrew: </em>Yes. It would be ridiculous not to have a BFG, and you can actually see the early stages of the chainsaw in this video:</p>
<p style="text-align: center;"><object width="480" height="385" data="http://www.youtube.com/v/wA3wqibzscw&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x5d1719&amp;color2=0xcd311b" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wA3wqibzscw&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x5d1719&amp;color2=0xcd311b" /><param name="allowfullscreen" value="true" /></object></p>
<p><strong><em>BG: </em>The original <em>Doom </em>is chock full of secret rooms and hidden passageways. Though the maps in <em>FoM </em>are randomly generated, will you be including secret areas in the final version?</strong></p>
<p><em>Andrew: </em>If I wanted to, I could say that there are already secret levels in the beta and that no one is looking hard enough. No one would know if I were lying or not. It could drive them crazy. But I will say that there will be secret rooms within levels as well as secret levels in future releases.</p>
<p><strong><em>BG: </em>Many would agree that depth and replayability are essential to making a good game a great game. What will <em>FoM </em>offer in terms of depth and replay value?</strong></p>
<p><em>Andrew: </em>Aside from the randomization of levels and weapons, I hope for <em>FoM </em>to have a fluid feel to it so replaying doesn&#8217;t feel like a chore.</p>
<p><strong><em>BG: </em>It&#8217;s all about the multiplayer these days. Any plans to include multiplayer at some point, and if so, what kind of game modes would you like to implement?</strong></p>
<p><em>Andrew: </em>As for now, I don&#8217;t have the time or resources to take on the daunting task of multiplayer. But hopefully one day.</p>
<p><strong><em>BG: </em>What improvements have been made to <em>FoM </em>since the beta&#8217;s release back in March?</strong></p>
<p><em>Andrew: </em>Mostly I have just been working on the bugs that the community has pointed out since the release. On top of that, it is much more difficult and balanced because there were some unreasonable circumstances. But for the most part more difficulty, more content, and less bugs (hopefully none).</p>
<p><strong><em>BG: </em>Are there plans to release further updates to the beta throughout the course of development?</strong></p>
<p><em>Andrew: </em>Yes. I do plan to put out releases every so often. I&#8217;d like to release a beta and then later release it without the bugs that the community finds. Then release another major update with distinct changes after that and repeat the process until it&#8217;s done.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-13132" title="Laziest. Filler image. Ever." src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/05/mf-doom-fom.jpg" alt="mf-doom-fom" width="580" height="378" /></p>
<p><strong><em>BG: </em>So can you clue us in as to when we can expect the next beta update? I&#8217;m sure a ton of people are anxious to see it.</strong></p>
<p><em>Andrew: </em>First Iâ€™ll have to clue myself in, but Iâ€™m sure it wonâ€™t be too long. If you put a gun to my head, Iâ€™d say June.</p>
<p><strong><em>BG: </em>It&#8217;s obvious that you&#8217;ve been pouring a lot of time into <em>FoM</em>. Roughly how many hours have you put into the development so far, and how much longer will it be before we see a finished copy?</strong></p>
<p><em>Andrew: </em>I try not to think about this. It&#8217;s not a healthy amount. The week before the March release I clocked over 120 hours&#8212;in one week. But at the same time, there were weeks that I didn&#8217;t even touch it. So it&#8217;s impossible to even estimate. Let&#8217;s just say &#8220;a lot.&#8221; I could never give an estimate on when it will be done either, considering the sometimes sporadic nature of my work habits.</p>
<p><strong><em>BG: </em>Of course, all this work can&#8217;t be for nothing. How much can gamers expect to pay to play the final version of <em>FoM</em>?</strong></p>
<p><em>Andrew: </em>It&#8217;s not for nothing, but it is also not for money.</p>
<p><strong><em>BG: </em>So can we score a copy if we impress you by singing a charming musical number?</strong></p>
<p><em>Andrew: </em>As long as itâ€™s not from <em>Grease</em>. Two copies for anyone who can perform &#8220;Morning in the Burbs&#8221;.</p>
<p><strong><em>BG: </em>What does the future hold for If Software after you finish developing <em>FoM</em>?</strong></p>
<p><em>Andrew: </em>Oh, I don&#8217;t know. I&#8217;ll probably just fill my jacket with rocks and jump off a bridge. If I float, and the fish don&#8217;t get me, then I guess I&#8217;ll try my hand at sobering up and trying something new.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-13128" title="The Gaming Industry: Even bears can't tough it." src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/05/gaming-industry-suicide-bear.jpg" alt="gaming-industry-suicide-bear" width="580" height="322" /></p>
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		<title>Preview: Doom Fall of Mars Beta</title>
		<link>http://www.bingegamer.net/2009/preview-doom-fall-of-mars-beta/</link>
		<comments>http://www.bingegamer.net/2009/preview-doom-fall-of-mars-beta/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 14:35:23 +0000</pubDate>
		<dc:creator>Perry Piekarski</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Fall to Mars]]></category>
		<category><![CDATA[free download]]></category>
		<category><![CDATA[If Software]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=9955</guid>
		<description><![CDATA[Diabloom? Doomiablo? Uhh, let's just stick with Doom: Fall of Mars. But hey! The Beta's here, and it rocks.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-9977" title="doom-guy" src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/03/doom-guy.jpg" alt="doom-guy" />Ever wonder what it&#8217;d be like if someone made a point-and-click style RPG like <em>Diablo </em>out of the <em>Doom </em>franchise?</p>
<p>No?</p>
<p>Well, the people at If Software did (but you probably already knew that).</p>
<p>Yesterday I got my hands on the recent <em>Doom: Fall of Mars Beta,</em> and I couldn&#8217;t put it down. So far I&#8217;ve managed to squeeze three or four hours out of it, and I&#8217;m probably going to hit it up again to see if I missed anything. It&#8217;s&#8212;er&#8212;slightly addictive.</p>
<p>Just about every baddie from the original game is present in the Beta: the zombie marines, those floating red cyclops things, those funky fire-spitting Sasquatches. Even those pink muscle monsters with the horns make an appearance.</p>
<p>And of course, it wouldn&#8217;t really be <em>Doom </em>without all sorts of fancy weapons to tear them apart. Starting out with a measly pistol, you&#8217;ll quickly toss it aside for something cooler like the plasma rifle or the nailgun. The game holds true to the classic graphic stylings of the original <em>Doom </em>too&#8212;and is just as gory.</p>
<p>Based on what I&#8217;ve played so far the game is pretty damn good, and the cross between <em>Doom </em>and <em>Diablo </em>is practically seamless. I&#8217;m excited to see the finished product and the ways in which it improves upon the Beta.</p>
<p>But don&#8217;t just take my word for it. Try it for yourself <a rel="nofollow" target="_blank" href="http://www.moddb.com/games/doom-fall-of-mars/downloads/doom-fall-of-mars-beta-010a-exe">here</a>. It&#8217;s free, so what do you have to lose? Just remember that it&#8217;s only a Beta, and that If Software is still expanding and making changes to the game.</p>
<p>And while you&#8217;re at it, show <a rel="nofollow" target="_blank" href="http://ifsoftware.net/">If Software</a> your support. They&#8217;re doing gamers everywhere a huge service.</p>
<p>Screenshots below for those of you too lazy to download and play it for yourself.</p>
<p style="text-align: center;"><img class="size-full wp-image-9963 aligncenter" title="dfom-screen-1" src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/03/dfom-screen-1.jpg" alt="dfom-screen-1" width="399" height="322" /></p>
<p style="text-align: center;"><img class="size-full wp-image-9964 aligncenter" title="dfom-screen-2" src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/03/dfom-screen-2.jpg" alt="dfom-screen-2" width="401" height="320" /></p>
<p style="text-align: center;"><img class="size-full wp-image-9965 aligncenter" title="dfom-screen-3" src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/03/dfom-screen-3.jpg" alt="dfom-screen-3" width="401" height="321" /></p>
<p style="text-align: center;"><img class="size-full wp-image-9966 aligncenter" title="dfom-screen-4" src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/03/dfom-screen-4.jpg" alt="dfom-screen-4" width="401" height="321" /></p>
<p style="text-align: center;"><img class="size-full wp-image-9967 aligncenter" title="dfom-screen-5" src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/03/dfom-screen-5.jpg" alt="dfom-screen-5" width="401" height="320" /></p>
<p style="text-align: center;"><img class="size-full wp-image-9969 aligncenter" title="dfom-screen-7" src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/03/dfom-screen-7.jpg" alt="dfom-screen-7" width="401" height="321" /></p>
<p style="text-align: center;"><img class="size-full wp-image-9970 aligncenter" title="dfom-screen-8" src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/03/dfom-screen-8.jpg" alt="dfom-screen-8" width="399" height="321" /></p>
<p style="text-align: center;"><img class="size-full wp-image-9971 aligncenter" title="dfom-screen-9" src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/03/dfom-screen-9.jpg" alt="dfom-screen-9" width="401" height="321" /></p>
<p style="text-align: center;"><img class="size-full wp-image-9972 aligncenter" title="dfom-screen-10" src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/03/dfom-screen-10.jpg" alt="dfom-screen-10" width="399" height="321" /></p>
<p style="text-align: center;"><img class="size-full wp-image-9973 aligncenter" title="dfom-screen-11" src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/03/dfom-screen-11.jpg" alt="dfom-screen-11" width="401" height="321" /></p>
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		<title>Steamy Hot Holiday Deals at&#8211;er&#8211;Steam.</title>
		<link>http://www.bingegamer.net/2008/steamy-hot-holiday-deals-at-er-steam/</link>
		<comments>http://www.bingegamer.net/2008/steamy-hot-holiday-deals-at-er-steam/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 15:43:25 +0000</pubDate>
		<dc:creator>Perry Piekarski</dc:creator>
				<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[discount]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[FarCry]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[sale]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=5355</guid>
		<description><![CDATA[Holy discounts, Batman!]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter size-full wp-image-5357" title="This could be yours for 20 quarters." src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2008/12/bioshock_06.jpg" alt="This could be yours for 20 quarters." width="328" height="337" />Good news for PC gamers who take the high road and actually pay for the games they play:Â  Steam is having <a rel="nofollow" target="_blank" href="http://store.steampowered.com/" target="_blank">a sweet holiday sale</a> with price cuts from 10 &#8211; 75%&#8212;on everything in the store.</p>
<p>I checked it out myself, and I have to say I&#8217;m pretty tempted to empty my wallet into this sort of thing, despite not being much of a PC gamer.Â  I haven&#8217;t purchased anything from Steam in the past, but do yourself a favor and at least take a peek at some of these must-haves on the cheap:</p>
<ul>
<li>Ultimate Doom &#8211; $0.99</li>
<li>Doom II &#8211; $0.99</li>
<li>BioShock &#8211; $4.99</li>
<li>Portal &#8211; $4.99</li>
<li>SPORE &#8211; $37.49</li>
<li>Left 4 Dead &#8211; $37.49</li>
<li>FarCry 2 &#8211; $37.49</li>
<li>Fallout 3 &#8211; $39.99</li>
<li>Warhammer Online: Age of Reckoning &#8211; $37.49</li>
<li>Call of Duty: World at War &#8211; $44.99</li>
<li>Grand Theft Auto IV &#8211; 44.99</li>
</ul>
<p>Of course, this is a list of but a few of the titles I noticed on the site, and I&#8217;m sure there&#8217;s a number of other great deals to be found.</p>
<p>There are also some pretty sweet bundle packs, some running as low as $75.Â  With the Valve Complete pack running at only $74.99, containing games like <em>Left 4 Dead</em> and a boatload of <em>Half-Life</em> expansions, it&#8217;s not a bad deal if you ask me.</p>
<p>Just keep in mind, the sale ends January 2nd.</p>
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		<title>Best of the Rest: December 10th, 2008</title>
		<link>http://www.bingegamer.net/2008/best-of-the-rest-december-10th-2008/</link>
		<comments>http://www.bingegamer.net/2008/best-of-the-rest-december-10th-2008/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 02:13:08 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1UP]]></category>
		<category><![CDATA[Best Buy]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[Havok]]></category>
		<category><![CDATA[HeroEngine]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Mark Rein]]></category>
		<category><![CDATA[Microsoft News]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PAIN]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Super Street Fighter II Turbo HD Remix]]></category>
		<category><![CDATA[The Old Republic]]></category>
		<category><![CDATA[UGO]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Warhammer Online]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=4743</guid>
		<description><![CDATA[JW's still sick so the site has slowed to a crawl, but he's getting better and things should be back to normal soon. So, with that said, here is the news you missed.]]></description>
			<content:encoded><![CDATA[<p>Happy birthday to <i>Doom</i>! Happy birthday to <i>Doom</i>! Happy Biiiiirrrrrrthdaaaaay tooooo <i>Dooooooom</i>! Happy birthday to <i>Doom</i>! &#8230;if you couldn&#8217;t figure it out, <i>Doom</i> turns 15 years old today &#8212; and the Havok physics engine is ten. Who doesn&#8217;t love birthdays?!</p>
<li>UGO may be buying 1UP &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2008/12/10/exclusive-ugo-in-high-level-talks-to-buy-1up-egm-not-part-of-d/">Joystiq</a>
<li>Valve is going to handle you <i>Left 4 Dead</i> cheaters, don&#8217;t you worry &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/56303">Shacknews</a>
<li>Mark Rein: We&#8217;re workin&#8217; on the <i>Gears of War 2</i> multiplayer issues &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/mark-rein-on-fixing-gears-of-war-2-multiplayer-chill-folks-we-re-on-the-job--114247.phtml">Destructoid</a>
<li><i><a rel="nofollow" target="_blank" href="http://www.bingegamer.net/2008/review-super-street-fighter-ii-turbo-hd-remix/">Super Street Fighter II Turbo HD Remix</a></i> was nearly canceled &#8211; <a href="http://www.videogamer.com/news/10-12-2008-10158.html">VideoGamer</a>
<li><i>Star Wars: The Old Republic</i> to utilize the HeroEngine &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2008/12/10/star-wars-the-old-republic-built-from-heroengine/">Joystiq</a>
<li><i>Warhammer Online</i> continues its campaign of win, immortalizing great players in statue form &#8211; <a rel="nofollow" target="_blank" href="http://blog.wired.com/games/2008/12/war-adding-stat.html">Wired</a>
<li>EA won&#8217;t touch <i>Skate</i> with new ideas, will use DS to test new ideas &#8211; <a rel="nofollow" target="_blank" href="http://multiplayerblog.mtv.com/2008/12/10/skate-control-experiments/">MTV Multiplayer</a>
<li><i>PAIN</i>, <I>LittleBigPlanet</i> getting Xmas-themed costumes &#8211; <a rel="nofollow" target="_blank" href="http://www.ps3fanboy.com/2008/12/10/littlebigplanet-and-pain-getting-free-xmas-themed-costumes/">PS3 Fanboy</a>
<li>Could Best Buy be hiding Wii&#8217;s again? &#8211; <a rel="nofollow" target="_blank" href="http://www.nintendowiifanboy.com/2008/12/10/rumor-best-buy-holding-back-wiis/">Nintendo Wii Fanboy</a>
<li>You have an &#8220;unsanctioned&#8221; copy of <i>Resident Evil 5</i>? Well, it may not work anymore &#8211; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2008/12/10/resident-evil-5-demo-taken-offline/">Joystiq</a></li>
<p>Finally, we&#8217;re all screwed. All of us. You see, there is a <a rel="nofollow" target="_blank" href="http://www.g4tv.com/thefeed/blog/post/691642/Black_Hole_Confirmed_in_Milky_Way.html">black hole</a> at the center of our galaxy &#8212; which means we&#8217;re doomed. Maybe not today. Maybe not tomorrow. But eventually we&#8217;re doomed. At least we don&#8217;t feel anything as we&#8217;re sucked at faster-than-light speeds into nothingness. </p>
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		<title>Top Ten Games of 1993</title>
		<link>http://www.bingegamer.net/2008/top-ten-games-of-1993/</link>
		<comments>http://www.bingegamer.net/2008/top-ten-games-of-1993/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 17:30:55 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[3DO]]></category>
		<category><![CDATA[Battletoads]]></category>
		<category><![CDATA[Dinosaurs for Hire]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Double Dragon]]></category>
		<category><![CDATA[Jurassic Park]]></category>
		<category><![CDATA[Mutant League Football]]></category>
		<category><![CDATA[Myst]]></category>
		<category><![CDATA[nVidia]]></category>
		<category><![CDATA[Return of the Ninja Master]]></category>
		<category><![CDATA[Shinobi III]]></category>
		<category><![CDATA[Sim City 2000]]></category>
		<category><![CDATA[Sonic CD]]></category>
		<category><![CDATA[Star Fox]]></category>
		<category><![CDATA[Super Mario All-Stars]]></category>
		<category><![CDATA[Super Mario World]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=2949</guid>
		<description><![CDATA[1993 was an amazing year for gamers, specifically PC gamers who had the two-headed monster that was <i>Myst</i> and <i>Doom</i>. ]]></description>
			<content:encoded><![CDATA[<p>1993 was a great year for gaming. In addition to the games on the list below, we saw <i>Virtua Fighter</i> and <i>Daytona USA</i> come to consoles. 1993 also saw the release of the Atari Jaguar, the 3DO, a redesigned NES and the Amiga CD32. JW is proud to say he bought one for $3 at a yard sale in 2002. </p>
<p>In 1993, we also saw two companies that would go on to change to way we play video games: Take Two Interactive, the future publishers of <i>Grand Theft Auto III</i> and beyond, and nVidia.</p>
<p><center><b>10.) <i>Dinosaurs for Hire</i></b><br />
<img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2008/04/dinos-victory.jpg" alt="" title="dinos-victory" class="alignnone size-full wp-image-955" /></center><br />
<i>Dinosaurs for Hire</i> was one of those games that, while great, was simply overshadowed by other releases that year. Coming out in the early part of 1993 the game was more or less buried behind copies of the then new <i>Sonic the Hedgehog 2</i>, and never quite got it&#8217;s feet steady. It&#8217;s a shame, too. As we wrote about a while back, <i>Dinosaurs for Hire</i> was one of the first console games to successfully inject some humor into the story. </p>
<p>Also, fighting a robotic minotaur on top of the Empire State Building is just plain righteous. </p>
<p><center><b>9.) <i>Sonic CD</i></b><br />
<img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2008/09/sonic-cd.gif" alt="" title="sonic-cd" class="alignnone size-full wp-image-2951" /></center><br />
Sonic CD was the first game to be developed by a team that <i>wasn&#8217;t</i> Team Sonic. When you look back at the more recent Sonic titles, maybe it was a sign of things to come. But what made <i>Sonic CD</i> special? Well, one of the features that were introduced in <i>Sonic CD</i> was time travel. Yes, time travel. By running full-speed at posts marked either â€œPastâ€ or â€œFutureâ€, you could travel forward or backwards in time to a different version of the <s>act</s> zone you&#8217;re currently in. If you traveled to a different time frame for your zone, you would notice changes in enemies, level layout, and a big change in music. </p>
<p><i>Sonic CD</i> has a couple of distinctions. It is widely considered to be the best Sonic the Hedgehog video game, and is almost universally accepted as the best SEGA CD game&#8230; even if that isn&#8217;t saying much. </p>
<p><center><b>8.) <i>Battletoads &#038; Double Dragon</i></b><br />
<img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2008/09/double-dragons.png" alt="" title="double-dragons" class="alignnone size-full wp-image-2952" /></center><br />
I openly admit that the omission of <i>Battletoads</i> for the 1992 list certainly would have been a fatal error on my part, if not for the fact that Rareware and Tradewest teamed up to give us <i>Battletoads &#038; Double Dragon</i> for just about every console under the sun. Now, anybody who grew up loving the <i>Double Dragon</i> games like I did probably noticed some definite â€œartistic licenseâ€ with some of the DD plot points. For instance, &#8216;Shadow Boss&#8217; was an original character who looked a lot like Burnov from <i>Double Dragon II</i>. Another example is the stage 3 boss, Roper, who is just a renamed version of Willy, the final boss from the original DD. </p>
<p>All of these differences aside, Rareware and Tradewest pumped out a kick ass fighter. Even if it did take place in Bizarro World.</p>
<p><center><b>7.) <i>Shinobi III: Return of the Ninja Master</i></b><br />
<img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2008/09/shinobi-iii.jpg" alt="" title="shinobi-iii" class="alignnone size-full wp-image-2953" /></center><br />
<i>Shinobi III</i> is fast, furious, beautiful, and much smoother than the game it followed, <i>The Revenge of Shinobi</i>. The game was supposed to be released in 1992, and a few game publications had already published reviews of the game before SEGA delayed it. When the game was re-released to the press and the public in July, 1993, reviewers noticed that many features from the copy they reviewed were nowhere to be found in the new copy. If you want to see what the original cut of <i>Shinobi III</i> looked like, <a rel="nofollow" target="_blank" href="http://www.unseen64.net/2008/04/14/super-shinobi-2-mdg-beta/">Unseen 64</a> has a write-up on it. </p>
<p><center><b>6.) <i>Mutant League Football</i></b><br />
<img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2008/09/mutant-league-football.jpg" alt="" title="mutant-league-football" class="alignnone size-full wp-image-2954" /></center><br />
Have you ever wanted to play a football game where mutant abominations not fit for the darkest recesses of hell lock horns with an army of undead? &#8230;what the hell is wrong with you, you sick son of a&#8230; anyways, if you have, you probably played a whole hell of a lot of <i>Mutant League Football</i> growing up.</p>
<p>In a way, <i>Mutant League Football</i> played more like a war game than a football game. One of the perks of MLF was being able to murder the quarterback with exploding balls, electric shocks or just plain beating the hell out of them. If that wasn&#8217;t enough, both sides had to worry about where they stepped at any moment. A wide receiver could break for the ball and fall in a pit of fire, or a running back could break through the lines and into the secondary, only to blow themselves to hell by stepping on a landmine. </p>
<p>MLF did so well that EA decided to turn their eyes on hockey, and in 1994 gave us <i>Mutant League Hockey</i>. </p>
<p><center><b>5.) <i>Sim City 2000</i></b><br />
<img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2008/09/sim-city-2000.jpg" alt="" title="sim-city-2000" class="alignnone size-full wp-image-2955" /></center><br />
<i>Sim City 2000</i> continued the success that was <i>Sim City</i>, only taking it several steps further. The first thing people noticed about 2000 was that it was in quasi 3D. But that was the first of many additions to the franchise. For the first time you had elevated terrain, the ability to build pipelines and later subways underground, and the option to set tax rates individually (i.e. Commercial could be 8%, while Industrial could be 11%). </p>
<p>One thing about SC2000 that gave it that extra step of customization was the ability to customize the buildings using the <i>Sim City</i> Urban Renewal Kit. </p>
<p><center><b>4.) <i>Super Mario All-Stars &#038; Super Mario World</i></b><br />
<img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2008/09/super-mario-all-stars.jpg" alt="" title="super-mario-all-stars" class="alignnone size-full wp-image-2956" /></center><br />
What could be better than having <i>Super Mario Bros.</i>, <i>Super Mario Bros. 2</i> and <i>Super Mario Bros. 3</i> on the same cartridge? Easy: Having all three of those, plus <i>Super Mario Bros 2: The Lost Levels</i>, and <i>Super Mario World</i> on the disc, as well. </p>
<p>Oh, and they all have 16-bit graphical upgrades (sans SMW, which was slightly downgraded in order to fit the other four games). They all play exactly the same, but they all look gorgeous and are on a single cartridge. </p>
<p>What else do I have to say?</p>
<p><center><b>3.) <i>Myst</i></b><br />
<img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2008/09/myst.jpg" alt="" title="myst" class="alignnone size-full wp-image-2957" /></center><br />
We all laugh and laugh and laugh at people who own Mac computers, mostly because they aren&#8217;t able to <s>play</s> steal the number of games we PC owners can. However, back when <i>Myst</i> was first released, PC gamers were the ones left in the cold. </p>
<p>If you haven&#8217;t played <i>Myst</i>, you suck. But more importantly, you missed out on one of the first true point-and-click adventures that sucked you into a fully 3D world. In <i>Myst</i>, all you did was explore the island that the game is named after. As you explored, you discovered new â€œagesâ€ through a series of books that teleported you to different time frames, as well as solved a series of logical puzzles. </p>
<p><i>Myst</i> has had a long-lasting popularity amongst the PC gamer crowd, and had been the highest selling PC game of all time until a little game called <i>The Sims</i> surpassed it. If you haven&#8217;t played through <i>Myst</i> in a while, you can pick the game up on either the Nintendo DS or the PSP. </p>
<p><center><b>2.) <i>Star Fox</i></b><br />
<img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2008/09/star-fox.jpg" alt="" title="star-fox" class="alignnone size-full wp-image-2958" /></center><br />
It may not have been the first truly 3D game (that would be the abysmal <i>I, Robot</i>), but <i>Star Fox</i> is remembered as being the first console game to use 3D polygons. It was very basic by todays standards, and the gameplay throughout <i>Star Fox</i> played a lot like the flight sequences in the <i>Super Star Wars</i> games, but back in 1993 that was a technological breakthrough and the popularity of the original game has spawned four sequels, and the title character has made cameos in several other games. </p>
<p>Of all the games in the franchise, though, there was never a true <i>Star Fox 2</i>. As it turns out, Nintendo canceled <i>Star Fox 2</i> after the game had been completed because Nintendo wanted to focus on the Nintendo 64 â€“ a system that wouldn&#8217;t be released for another year and a half. </p>
<p><center><b>1.) <i>Doom</i></b><br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8aJjMOy-Ops&#038;hl=en&#038;fs=1&#038;color1=0x2b405b&#038;color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/8aJjMOy-Ops&#038;hl=en&#038;fs=1&#038;color1=0x2b405b&#038;color2=0x6b8ab6" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center><br />
The gates of hell have opened on Mars, and YOU are the only man (or woman, if you&#8217;re butch) who can stop them.</p>
<p>With that one sentence, I have just described the whole plot line to the original <i>Doom</i>. The gameplay of <i>Doom</i> is equally as simple, but at the same time it has endured through fifteen years of game evolution. In <i>Doom</i>, all you are asked to do is find the colored keycard, and make your way to the exit. Along the way, you were given a shotgun, rocket launcher, plasma rifle, chainsaw, the the ultimate in badassery, the B(ig)F(ucking)G(un) 9000. </p>
<p><i>Doom</i> continues to live on today, with fans of the game still making new mods, called â€œWADsâ€, for the game. In 1996, <i>Doom</i> was finally made kid-friendly in the form of the infinitely awesome <i>Chex Quest</i>. In 2001, developers and selected game journalists voted <i>Doom</i> as the most important game of all time. </p>
<p><u><b>Worst Game of 1993</u><br />
<i>Last Action Hero</i></b><br />
<i>Last Action Hero</i> was one God awful movie. The game was even worse, playing like a broken version of <i>Kung Fu</i> with weights in Ahnuld&#8217;s shoes. You could kick, punch and jump your way through scenes taken directly from the movie, all of which were awful.</p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2008/09/last-action-hero.png" alt="" title="last-action-hero" class="alignnone size-full wp-image-2950" /></center></p>
<p>Just. Awful. That&#8217;s all I can really say. Thankfully, we were given <i>True Lies</i>, which was an awesome game. </p>
<img src="http://www.bingegamer.net/?ak_action=api_record_view&id=2949&type=feed" alt="" />]]></content:encoded>
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		<title>Best of the Rest: August 4th, 2008</title>
		<link>http://www.bingegamer.net/2008/best-of-the-rest-august-4th-2008/</link>
		<comments>http://www.bingegamer.net/2008/best-of-the-rest-august-4th-2008/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 01:04:07 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Destroy All Humans]]></category>
		<category><![CDATA[Disgaia 3]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Final Fantasy VII]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Microsoft News]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Phil Harrison]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[PlayStation Home]]></category>
		<category><![CDATA[Quake Live]]></category>
		<category><![CDATA[Rock Band 2]]></category>
		<category><![CDATA[Rock Revolution]]></category>
		<category><![CDATA[rumors]]></category>
		<category><![CDATA[Saints Row]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[Sony News]]></category>
		<category><![CDATA[Square-Enix]]></category>
		<category><![CDATA[Volition]]></category>
		<category><![CDATA[Wolfenstein]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=2439</guid>
		<description><![CDATA[These are the best stories that we either didn't have the time to write, or patience to write... or just plain didn't give a damn enough to write. ]]></description>
			<content:encoded><![CDATA[<p>When you&#8217;re running a little pissant website like this one, it&#8217;s easy to miss some stuff. However, as we continue to strive for excellence here at BG, we want to keep you all informed. With that in mind, we present to you the Best of the Rest for August 4th, 2008:</p>
<li>Xbox 360 fanboys, don&#8217;t get excited &#8212; <strong>Square Enix</strong> hasn&#8217;t even started work on <strong>Final Fantasy XIII</strong> on <strong>Xbox 360</strong> yet &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/square-enix-not-even-thinking-about-xbox-360-version-of-xiii-yet-98043.phtml">Destructoid</a>
<li><strong>id Software</strong> cancels Xbox LIVE <i>Quake III Arena</i> &#8211; <a rel="nofollow" target="_blank" href="http://www.eurogamer.net/article.php?article_id=203530">Eurogamer</a>
<li> id Software also turned down chances to make a <i>Doom</i> MMO &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/54018">Shacknews</a>
<li><strong>Volition</strong> would consider a <i>Saints Row</i> MMO. File this under &#8220;worst idea imaginable&#8221; &#8211; <a rel="nofollow" target="_blank" href="http://www.videogamer.com/news/04-08-2008-8991.html">VideoGamer</a>
<li>Rumor has it that Phil Harrison left Sony <i>not</i> over <strong>PlayStation Home</strong>, but because he was dreading the PlayStation 4 Development Cycle &#8211; <a rel="nofollow" target="_blank" href="http://www.videogaming247.com/2008/08/04/rumour-looming-ps4-cycle-was-real-reason-for-harrisons-departure-from-sony/">Videogaming247</a>
<li><strong>Xbox 360</strong> Getting Another Price-Cut in September? &#8211; <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/54013">Shacknews</a>
<li><strong>Saints Row</strong> too controversial for the <strong>Wii</strong>- <a rel="nofollow" target="_blank" href="http://www.destructoid.com/saints-row-on-wii-would-be-too-controversial--98080.phtml">Destructoid</a>
<li><strong>Final Fantasy VII</strong> on PS3? The rumor lives again! &#8211; <a rel="nofollow" target="_blank" href="http://www.psxextreme.com/ps3-news/3551.html">PSX Extreme</a>
<li><strong>Bungie</strong> whippin&#8217; out the Banhammer for you illegal file sharin&#8217; folk &#8211; <a rel="nofollow" target="_blank" href="http://www.bungie.net/News/content.aspx?type=topnews&#038;cid=14994">Bungie</a>
<li>Disgaia 3 has many bundles &#8211; <a rel="nofollow" target="_blank" href="http://www.ps3fanboy.com/2008/08/04/disgaea-3-has-three-bundles-regular-mediocre-hardcore/">PS3 Fanboy</a>
<li>More <strong>BioShock</strong> trophies detailed &#8211; <a rel="nofollow" target="_blank" href="http://blog.us.playstation.com/2008/08/04/more-bioshock-trophy-details/">Blog.PlayStation</a>
<li><i>Rock Revolution</i>&#8217;s God Awful Track List &#8211; <a rel="nofollow" target="_blank" href="http://www.g4tv.com/thefeed/blog/post/687832/Rock_Revolution_Track_List_Revealed.html">The Feed</a>
<li><i>Rock Band 2</i>&#8217;s release dates have been leaked. Supposedly. &#8211; <a rel="nofollow" target="_blank" href="http://www.g4tv.com/thefeed/blog/post/687839/Rock_Band_2_Release_Dates_Leaked.html">The Feed</a>
<li><i>Silent Hill</i> movie screenwriter penning <i>Wolfenstein</i> movie &#8211; <a rel="nofollow" target="_blank" href="http://www.destructoid.com/wolfenstein-movie-confirmed-alive-uwe-boll-s-ears-perk-up-98085.phtml">Destructoid</a>
<li><i>Destroy All Humans</i> for PSP has been, sadly, shitcanned &#8211; <a rel="nofollow" target="_blank" href="http://psp.ign.com/articles/896/896258p1.html">IGN</a></li>
<p>Hmm. This seems pretty convenient. I&#8217;ll have to start doing this <s>more often</s> daily. </p>
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		<title>Doom Will Never Give You Up, Never Let You Down</title>
		<link>http://www.bingegamer.net/2008/doom-will-never-give-you-up-never-let-you-down/</link>
		<comments>http://www.bingegamer.net/2008/doom-will-never-give-you-up-never-let-you-down/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 14:58:30 +0000</pubDate>
		<dc:creator>Mike Masashi Murakami III</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Rick Astley]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Wad]]></category>

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		<description><![CDATA[Greatest or worst Doom mod ever, you decide.]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t believe people still tinker around with their wad files in Doom.   This newish edit brings a new weapon that is a boom box blasting Rick Astley&#8217;s &#8220;Never Gonna Give You Up&#8221; to the point it kills enemies.    I think this video is about as good as it gets, however if you want to try it yourself, a link was left in the YouTube video description:</p>
<p><a rel="nofollow" target="_blank" href="http://thekins.googlepages.com/rrdoom.rar">RRDoom.rar</a> (Download at your own risk, requires <a rel="nofollow" target="_blank" href="http://zdoom.org/">ZDoom</a>).</p>
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	</channel>
</rss>
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