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	<title>Binge Gamer Dot Net &#187; James Walker</title>
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	<link>http://www.bingegamer.net</link>
	<description>Nerd Rage For the Soul</description>
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		<copyright>2008-2009 </copyright>
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		<category>Video Games, Entertainment, Nerds</category>
		<ttl>1440</ttl>
		<itunes:keywords>video games, gaming, xbox 360, playstation 3, gaming news, wii, the bender, binge gamer, </itunes:keywords>
		<itunes:subtitle>The Bender</itunes:subtitle>
		<itunes:summary>Every week, the Binge Gamer quintet of James Walker, Mike Masashi Murakami III, Allison Boyer and Perry Piekarski sit down to dish on video game news, nerdy-friendly entertainment, and the occasion off-topic opinions. Never restrained, never censored, they tell it as it is and stand by what they say -- even when they are dead wrong. 

So sit down, grab a beer and join in on the party!</itunes:summary>
		<itunes:author>Binge Gamer</itunes:author>
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			<title>Binge Gamer Dot Net</title>
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		<item>
		<title>The Cure for &#8220;Mapathy&#8221; Will Cost You $15</title>
		<link>http://www.bingegamer.net/2010/the-cure-for-mapathy-will-cost-you-15/</link>
		<comments>http://www.bingegamer.net/2010/the-cure-for-mapathy-will-cost-you-15/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 14:44:38 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Microsoft News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Mapathy]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=19071</guid>
		<description><![CDATA[You want to cure your Modern Warfare 2 malaise? Well, it'll cost you -- specifically 1/4th of the game's total cost. ]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/Modern-Warfare-2-Kotickulous.jpg" alt="" title="It's a widely-used word, but not yet copyrighted. Hmmm..." width="580" height="286" class="alignnone size-full wp-image-19070" /></center></p>
<p><i>Modern Warfare 2</i> is kind of popular. So popular, in fact, that Infinity Ward and Activision are set to release a new map pack on March 30th. Robert Bowling, aka fourzerotwo aka <a rel="nofollow" target="_blank" href="http://twitter.com/fourzerotwo/status/9861805310">the dude with the awesome ringtone</a>, went on Major Nelson&#8217;s podcast to talk about the upcoming map pack. As Bowling was on <a rel="nofollow" target="_blank" href="http://majornelson.com/archive/2010/03/14/show-353-wil-wheaton-mw2-stimulus-package-and-supreme-commander.aspx">Xbox LIVE&#8217;s Major Nelson Radio</a> (catchy name), a description for the new maps <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2010/03/13/xblm-listing-reveals-5-maps-2-cod4-remakes-in-mw2-stimulus-pac/">appeared briefly</a> on Xbox.com. </p>
<p>So, what are these maps?</p>
<ul>
<li>&#8220;Bailout&#8221; &#8211; a multi-story apartment complex
<li>&#8220;Salvage&#8221; &#8211; an arctic junkyard
<li>&#8220;Storm&#8221; &#8211; open-area industrial park
<li><b>&#8220;Crash&#8221; &#8211; urban area centered around a downed chopper</b>
<li><b>&#8220;Overgrown&#8221; &#8211; open area with big ass creek bed</b></li>
</ul>
<p>The last two <b>in bold</b> are tweaked maps from <i>Call of Duty 4: Modern Warfare</i>. It&#8217;s not unusual for a company to release rehashed maps for a sequel to a popular game, especially if they&#8217;re fan favorites &#8212; but companies with any semblance of decency tend to include said maps with the game and have their players purchase <u>new</u> maps.</p>
<p>But here&#8217;s the kicker &#8212; this map pack? It&#8217;s going to <a rel="nofollow" target="_blank" href="http://www.1up.com/do/newsStory?cId=3178352">run 1,200 Microsoft Space Bucks</a> &#8212; or $15 in real currency. You&#8217;re paying 1/4th the total cost of the game for what is essentially three new maps. Sadly, though, people will buy it. People will buy it in droves and with over 25 million copies sold all it takes is a quarter of them to buy the map pack for Infinity Ward to earn some $93 million. </p>
<p>I won&#8217;t be among them. Considering there are still game-breaking glitches in the MW2 multiplayer (contrary to what has been said, the shotgun range glitch still persists), $15 for three maps is a laughable proposition &#8212; especially if Activision tries to be cheeky and attempt to somehow force people to buy it.</p>
<img src="http://www.bingegamer.net/?ak_action=api_record_view&id=19071&type=feed" alt="" />]]></content:encoded>
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		<title>BioShock 2 DLC Lacks the &#8220;DL&#8221; Part</title>
		<link>http://www.bingegamer.net/2010/bioshock-2-dlc-lacks-the-dl-part/</link>
		<comments>http://www.bingegamer.net/2010/bioshock-2-dlc-lacks-the-dl-part/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:40:11 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[BioShock 2]]></category>
		<category><![CDATA[DLC]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18966</guid>
		<description><![CDATA[If you were to hear that people were paying real money for downloadable content that is already on the disk, would you be outraged? ...probably, yeah.]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/BioShock-2-Zombie-Vega.jpg" alt="" title="BioShock 2 - Zombie Vega" width="580" height="290" class="alignnone size-full wp-image-18965" /></center></p>
<p>If there is one thing that we simply cannot stand, it&#8217;s games that have &#8220;unlockable content.&#8221; It&#8217;s like downloadable content, but in reality all you&#8217;re paying for when you purchase the <s>downloadable</s> content is the unlock code for the content which is already on the game disk. </p>
<p>Apparently this is the case with <i>BioShock 2</i> as the &#8220;Sinclair Solutions Tester Pack&#8221; <s>downloadable</s> content <a rel="nofollow" target="_blank" href="http://forums.2kgames.com/forums/showpost.php?p=718159&#038;postcount=1">weighs in at a paltry 108kb on Xbox 360 and 24kb on PC</a>. </p>
<p>To give you a comparison, the image at the top of this article is 179kb, 71kb larger than the supposed DLC for Xbox 360. </p>
<p><i>BioShock 2</i> isn&#8217;t the first game to have this kind of <s>scam</s> content. <i>Soulcalibur IV</i> had &#8220;downloadable&#8221; content that allowed users to purchase the rights to either Darth Vader or Yoda as playable characters. <i>Resident Evil 5</i> was also widely believed to engage in this shady tactic with their Versus content. </p>
<p>On the 2K forums where this all started, 2K&#8217;s Community Manager Elizabeth Tobey <a rel="nofollow" target="_blank" href="http://forums.2kgames.com/forums/showpost.php?p=719075&#038;postcount=138">addressed the matter</a>, saying in part:</p>
<blockquote><p>I noticed there was a bit of confusion about our Sinclair Solutions Tester Pack file size, and I wanted to clear things up for you. The way our engine and game structure works is that people need to have the exact same content for people to play together. One of the challenges with post launch content for MP is that it can split the player base, and we want to avoid that whenever possible. For this content, creating the DLC package the way we did allowed for us to not split the player base – so whether you purchase the new content or not, you can still play with your friends. </p></blockquote>
<p>While I like 2K and I like Elizabeth, this doesn&#8217;t really address the issue of why the file size is so tiny. But then again, this isn&#8217;t something that a Community Manager can answer so she really shouldn&#8217;t be chastised for not answering a question to which she probably doesn&#8217;t have an answer (or isn&#8217;t allowed to) for.</p>
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		<title>Lady Gaga Comes to Rock Band; Also, Rock Band 3</title>
		<link>http://www.bingegamer.net/2010/lady-gaga-comes-to-rock-band-also-rock-band-3/</link>
		<comments>http://www.bingegamer.net/2010/lady-gaga-comes-to-rock-band-also-rock-band-3/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 19:59:39 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo News]]></category>
		<category><![CDATA[Sony News]]></category>
		<category><![CDATA[Eric Cartman]]></category>
		<category><![CDATA[Lady Gaga]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Rock Band 3]]></category>
		<category><![CDATA[South Park]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18950</guid>
		<description><![CDATA[Gaga has decided to grace Rock Band with her presence. In other, nowhere near as Earth-shatteringly important news, Rock Band 3 will be in stores by Christmas. ]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/Gaga-Lich-Warrior.jpg" alt="" title="She's coming for you, Hulk Hogan..." width="580" height="307" class="alignnone size-full wp-image-18951" /></center></p>
<p>In news that can only be described as the single most important cultural event of our lifetime*, Harmonix has announced that Lady Gaga will soon be coming to <i>Rock Band</i> in the form of downloadable content. </p>
<p>Gaga, who is almost as famous for attire that would make Helen Keller spittake as she is her music, will have four songs featured in <i>Rock Band</i>:</p>
<ul>
<li>Poker Face</li>
<li>Just Dance</li>
<li>Bad Romance</li>
<li>Monster</li>
</ul>
<p>Each song will run you roughly $2, but you can buy the entire track pack for $7. What that is in Wii Points or Microsoft Space Bucks is&#8230; well, figure it out for yourself (200 Wii Points/160 MSPoints per song). </p>
<p>In addition to the Lady Gaga news, it was also announced that the Eric Cartman cover of &#8220;Poker Face&#8221; will also be retailing for the standard song price. While this is indeed excellent news, it is unfortunate that Harmonix was unable (or unwilling?) to include the single greatest Gaga cover/mash-up of our time:</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/D4T_QtiepG8&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/D4T_QtiepG8&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p>As I have said for ages, I am not a big music game guy. But&#8230; if <i>Rock Band</i> were to release a Ben Folds track pack, I&#8217;d cave. I&#8217;d cave in a heart beat. Who knows, maybe they&#8217;ll include it in <i>Rock Band 3</i>.</p>
<p>&#8230;oh, yeah. Forgot to mention &#8212; <a rel="nofollow" target="_blank" href="http://twitter.com/johntdrake/status/10233185910">they&#8217;re totally releasing</a> a <i>Rock Band 3</i> in time for the 2010 Holiday Season. Because you can&#8217;t beat a dead horse until you fucking kill it first.</p>
<p><font size="1">*ED NOTE: I (JW) am no fan of Lady Gaga&#8217;s music. Plus she kind of looks like my ex, which is becoming increasingly creepy.</font></p>
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		<title>Microsoft Has Forgotten About Poland</title>
		<link>http://www.bingegamer.net/2010/microsoft-has-forgotten-about-poland/</link>
		<comments>http://www.bingegamer.net/2010/microsoft-has-forgotten-about-poland/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 16:03:37 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Microsoft News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Poland]]></category>
		<category><![CDATA[Xbox LIVE]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18939</guid>
		<description><![CDATA[Polish gamers have had ENOUGH of Microsoft's ways, and are now demanding that Microsoft explain themselves regarding the lack of Xbox LIVE in their proud nation.]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 5px;" src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/Poland.jpg" alt="" title="Poland" width="250" height="313" class="alignnone size-full wp-image-18940" align="left"/>The Xbox 360 is a console with worldwide appeal. This is best seen in <i>Modern Warfare 2</i> at 10:00am EDT when you have twelve-year-old French children talking shit to you, but you can&#8217;t respond because you neither speak or understand French in the first place. </p>
<p>&#8230;I ain&#8217;t bitter. At least I&#8217;m not as bitter as Polish Xbox 360 owners are. </p>
<p>You see, Poland has yet to receive Xbox LIVE &#8212; even though it was promised to them <i>six years ago</i>. Now a group of Polish gamers <s>walk into a bar</s> are <a rel="nofollow" target="_blank" href="http://www.wewantlive.com/">demanding some answers</a>. The above website is almost entirely in Polish, but thanks to the <a rel="nofollow" target="_blank" href="http://www.destructoid.com/hey-microsoft-poland-doesn-t-like-you-anymore-166323.phtml">dapper Jim Sterling</a> we have at least a rough translation of what is said on the site:</p>
<blockquote><p>Polish gamers have been hearing about the introduction of Xbox Live to our country for 6 years, ever since Peter Moore said the hope-inspiring &#8216;Xbox Live will eventually be available in Poland.&#8217; Those were not concrete promises and we are aware of this fact, but that was definitely an indication that Microsoft is aware of the potential the Polish market has.</p>
<p>Unfortunately, during those 6 long years nothing has changed. The Polish division of Microsoft continues to make hollow promises of introducing Xbox Live in our country eventually by saying &#8216;just wait a little longer&#8217;.</p></blockquote>
<p>To all of my Polish friends (both of you) and to Polish gamers everywhere, take it from me &#8212; you&#8217;re not missing out. Not unless you actually long to be called racial slurs (that probably mean nothing in Poland), have your mother insulted by some cretin 4,000 miles away and have your blood pressure skyrocket to astronomical heights as you try, in vain, to have a conversation over the shrieking of children and dumbasses who think (incorrectly) that they&#8217;re funny. </p>
<p>All the same&#8230; Xbox LIVE in Poland <i>really</i> should have happened ages ago. There&#8217;s simply no excuse.</p>
<p>via <a rel="nofollow" target="_blank" href="http://www.destructoid.com/hey-microsoft-poland-doesn-t-like-you-anymore-166323.phtml">Destructoid</a></p>
<img src="http://www.bingegamer.net/?ak_action=api_record_view&id=18939&type=feed" alt="" />]]></content:encoded>
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		<item>
		<title>Tuesday Tunes: Sunglasses At Night</title>
		<link>http://www.bingegamer.net/2010/tuesday-tunes-sunglasses-at-night-2/</link>
		<comments>http://www.bingegamer.net/2010/tuesday-tunes-sunglasses-at-night-2/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 09:00:41 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Albert Wesker]]></category>
		<category><![CDATA[mjfan84]]></category>
		<category><![CDATA[Pixie Productions]]></category>
		<category><![CDATA[Sunglasses at Night]]></category>
		<category><![CDATA[Tuesday Tunes]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18273</guid>
		<description><![CDATA[To celebrate the release of Resident Evil 5: Gold Edition, we showcase Pixie Productions' Albert Wesker-themed "Sunglasses at Night" video.]]></description>
			<content:encoded><![CDATA[<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/OdnImmckrjU&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OdnImmckrjU&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=FFFFFF&#038;IS2=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=bingam06-20&#038;o=1&#038;p=8&#038;l=as1&#038;m=amazon&#038;f=ifr&#038;asins=B002Z7BE24" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0" align="left"></iframe>In celebration of the Gold Edition of <i>Resident Evil 5</i> that&#8217;s being released today, I decided to use this week to showcase youtube user mjfan84 and their incredible video for the Corey Hart (the singer, not the Milwaukee Brewer) 80s classic &#8220;Sunglasses at Night&#8221;. </p>
<p>Longtime readers of the site will know that I&#8217;m a huge fan of mjfan84&#8217;s work. Longtime readers will also know that I&#8217;ve got a borderline mancrush on Albert Wesker, so you can see why I like this video so much. Either way, now that this weekly feature has been brought back, you can expect to find more of mjfan84&#8217;s work in the future. </p>
<img src="http://www.bingegamer.net/?ak_action=api_record_view&id=18273&type=feed" alt="" />]]></content:encoded>
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		<title>Review: Sonic and SEGA All-Stars Racing</title>
		<link>http://www.bingegamer.net/2010/review-sonic-and-sega-all-stars-racing/</link>
		<comments>http://www.bingegamer.net/2010/review-sonic-and-sega-all-stars-racing/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 19:36:39 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sonic and SEGA All-Stars Racing]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18919</guid>
		<description><![CDATA[Sonic and SEGA All-Stars Racing is here, and it is fun, fast, and only marginally like Mario Kart. ]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/Sonic-Kart-Sonic-Speedometer.jpg" alt="" title="So we can ascertain if he is, in fact, capable of driving 55 as keeping in accordance with Hagar Law #17." width="580" height="263" class="alignnone size-full wp-image-18921" /></center></p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=FFFFFF&#038;IS2=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=bingam06-20&#038;o=1&#038;p=8&#038;l=as1&#038;m=amazon&#038;f=ifr&#038;asins=B002BRYHUY" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0" align="left"></iframe><br />
I&#8217;ve been excited for <i>Sonic and SEGA All-Stars Racing</i> since I first <a rel="nofollow" target="_blank" href="http://www.youtube.com/watch?v=_VMn_2Dbsf8">played a floor demo at E3 2009</a>. As both Perry and Myself mentioned (repeatedly), the game had a general feel of <i>Mario Kart</i>, only with SEGA characters. Very little has changed since I first played the game all those moons ago, and that is a very, very good thing.</p>
<p><i>Sonic and SEGA All-Stars Racing</i> includes some twenty racers (number fluxuates slightly between consoles) spanning several SEGA franchises. While it&#8217;s nice to see some familiar faces like Alex Kidd, <i>Crazy Taxi</i>&#8217;s B.D. Joe and Jacky Bryant/Akira Yuki (who both pilot the familiar <i>Outrun</i> convertable), nearly half of the stable are characters from <i>Sonic</i> games. While characters like Sonic, Dr. <s>Eggman</s> <b>Robotnik</b> and Knuckles are all welcome, I don&#8217;t think the game would&#8217;ve suffered by excluding Amy, Shadow or Big. Their inclusion in the final game, especially considering that characters like ToeJam &#038; Earl and Gilius Thunderhead were rumored to be included early on. </p>
<p>But then again, that&#8217;s why DLC exists.</p>
<p>The Xbox 360 and Wii versions of the game allow players to race as their Mii and Avatar, respectively, while the Xbox 360 also gives players an exclusive kart featuring the dynamic duo of Banjo and Kazooie. </p>
<p>While the racers stretch across just about every major SEGA franchise the tracks are more limited, only drawing from a few franchises. That&#8217;s not to take away from each individual track, as each of the game&#8217;s 24 tracks are well designed with enough tight turns, loops, twists and splitting paths to keep each race interesting. The aesthetics leave a little to be desired, though, especially in the <i>Sonic</i>-inspired stages that only draw from three levels: &#8220;Green Hill,&#8221; &#8220;Casino Nights,&#8221; and (I assume) &#8220;Flying Battery.&#8221; Considering all the incredible things that could have been done, just from the <i>Sonic</i> games (a forest course based off &#8220;Aquatic Ruin,&#8221; the ability to alter the opponent&#8217;s course via <i>Sonic CD</i>-inspired time travel, etc.), it&#8217;s somewhat disappointing.</p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/Sonic-Kart-Knuckles.jpg" alt="" title="He is no Vectorman, but he ain't bad." width="580" height="287" class="alignnone size-full wp-image-18922" /></center></p>
<p>There are four game modes for those of you who want to sit back with a cool beverage and take a few laps. The two big modes are your standard Grand Prix mode, where you play through a series of races against seven other opponents, and a Mission mode which has you racing through a series of tests that range from &#8220;win a race&#8221; to &#8220;run over X number of critters with Billy Hatcher&#8217;s big ass egg.&#8221; There are countless Missions to be played and almost all of them (read: any not involving Big the Cat) are quite fun. </p>
<p>You also have the regular ol&#8217; Single Race and Time Trials modes that are all too commonplace in racing games. </p>
<p>Once you pick your driver and hop into the game, the controls are incredibly simple.Turning is easy, responsive and relatively precise (depending on your character&#8217;s handling rating) and allows for players to quickly hop into the game for the first time and be competitive. The drifting mechanic also works well, pushing players to test different routes on each track to squeeze every millisecond off your time. Looking at the time trial leaderboards, some of you people have entirely too much time on your hands.</p>
<p>And I envy you.</p>
<p>Learning the best way to tackle each track is just one factor in a particular race. Another big factor is the use of the in-game weapons and other pick-ups. Most of the weapons are your standard affair (missiles, lock-on missiles, speed boosts and mines) and, for the most part, are largely forgettable. Every character also has a special All-Star boost. While this ultimately acts as little more than a speed boost on meth and Kit Kat bars, it&#8217;s never overpowering as it is only available when you&#8217;re <i>way</i> behind. It&#8217;s also pretty fun to watch Sonic become Super Sonic, or four of your Xbox LIVE friends pick up your Avatar&#8217;s car and carry you to the front of the pack. </p>
<p>The multiplayer is&#8230; conflicting. When you&#8217;re in a race, the game run smoothly with very few connection hiccups. It&#8217;s quite fun and, if you have a group of people on their mics, the back-and-forth smacktalk can be quite entertaining. All is not well with the multiplayer, though. For starters, you can only take part in single races. No mission-style races, no grand prix multi-race marathons. Another minor complaint is with the way the online lobbies are set-up &#8212; a filter to differentiate between lobbies that aren&#8217;t yet in races with lobbies that are in the middle of a race would have been really useful. </p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/Sonic-Kart-Tails-Hate.jpg" alt="" title="I have never forgiven that deformed FREAK for his transgressions during Aquatic Ruin Zone." width="580" height="327" class="alignnone size-full wp-image-18923" /></center></p>
<p>Visually, the game is quite a treat. Each of the major franchises represented in the track design are done so well, whether it be zombies shambling across the <s><i>House of the Dead</i></s> Curien Mansion stages or your eyes being assaulted by the colorful displays in the <i>Samba de Amigo</i> levels. In addition to the overall art stylings, the detail in each track is truly impressive. It&#8217;ll take you several runs to catch everything going on around you, to be sure. </p>
<p>The design of each character&#8217;s kart is also worthy of praise, as no single kart looks bland or out of place for their characters. </p>
<p>Audio is appropriate. The music is light-hearted and all the proper sound effects are more than adequate. The only reason I bring up the audio at all is to point out that hearing the &#8220;<i>Sonic and SEGA All-Stars Racing</i>&#8221; announcer every time you start the game is freakin&#8217; annoying after a month. The in-race commentary is pretty good, though.</p>
<h2>TL;DR</h2>
<p>Does <i>Sonic and SEGA All-Stars Racing</i> do anything new or exciting with the kart racing genre? Not really. The cynical would call it <i>Mario Kart</i> with a hedgehog, and they wouldn&#8217;t be entirely wrong in that assumption. But at the end of the day, SSASR(fBK)* is a damn fun racer and is, far and away, the best non-<i>Mario Kart</i> kart racer I&#8217;ve played since <i>Diddy Kong Racing</i> &#8212; which I thought was awesome and anyone who says otherwise is wrong. </p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2009/10/review-4.png" alt="" title="It ain't perfect, but it's pretty damn great." width="557" height="103" class="alignnone size-full wp-image-16025" /></center></p>
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		<title>&#8220;Unsophisticated&#8221; Retort to Michael Pachter&#8217;s Comments</title>
		<link>http://www.bingegamer.net/2010/unsophisticated-retort-to-michael-pachters-comments/</link>
		<comments>http://www.bingegamer.net/2010/unsophisticated-retort-to-michael-pachters-comments/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 16:00:08 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Michael Pachter]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18864</guid>
		<description><![CDATA[When Infinity Ward was imploding, Michael Pachter called out your humble blog for more or less not being factual. Never one to pass up the opportunity to respond to criticism, James Walker addresses Pachter's critiques.]]></description>
			<content:encoded><![CDATA[<p><b>JW&#8217;s NOTE:</b> Because I had to manually re-upload the comments from the past couple of days, some of you may be sporting my Gravatar. I don&#8217;t know if this&#8217;ll fix itself over time, but if not&#8230; rejoice. You&#8217;re comments just got a little more awesome.</p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2008/05/not-michael-pachter.jpg" alt="" title="Haven't used this one in a while..." width="500" height="316" class="alignnone size-full wp-image-1297" /></center></p>
<p>I&#8217;m not sure if any of you have heard, but there seems to be a wee bit of confusion going on over at Infinity Ward. Offices were put on lockdown, lawsuits have been filed and it&#8217;s all just a general mess. During the mass confusion after the story initially broke, I called the few people at Activision/Infinity Ward that I knew (repeatedly, in some cases) and tried to get them to talk. </p>
<p>Some of them did. Kind of. To say that they weren&#8217;t very comfortable in talking to either myself or anyone else about what was going on would be something of an understatement. After some convincing they started to open up and I was able to get a few things out of them, which I passed on. As I stated in our initial post (as opposed to <i>the</i> initial post over at G4), none of what was said was being reported as fact and was simply what people with some knowledge of the situation were telling me. </p>
<p>Cue Michael Pachter. <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2010/03/02/infinity-ward-modern-warfare-2-royalties-analysis/">Speaking with Joystiq</a> (who contacted whom, I don&#8217;t know or care), Pach-Man seems to take issue with what we reported on. We give props to <a rel="nofollow" target="_blank" href="http://negativegamer.com/2010/03/04/changes-at-iw-new-cod-dev-and-pachter-calls-blog-out/">Negative Gamer</a>, as they were both the outlet in which we first noticed Pachter&#8217;s comments and they are (as of now) the only website to get our name right &#8212; it&#8217;s two words. </p>
<p>The first thing he points out is our use of the term &#8220;royalty&#8221; and how it should be &#8220;bonus.&#8221; Now, the reason why I had the &#8220;royalty&#8221; issue as #1 on the list of what was told (and, indeed, the reason why I wrote the article in the first place) was because <i>everyone I talked to</i> (all five of them) brought this up. Not only that, it was the first thing that was brought up in each conversation. </p>
<p>Additionally, a day after Pachter made his comments to Joystiq, <a rel="nofollow" target="_blank" href="http://www.prnewswire.com/news-releases/jason-west-and-vince-zampella-file-lawsuit-against-activision-86295312.html">a press release was issued</a> by the lawfirm representing Jason West and Frank Zampella (the two men who were fired), which included the following language: </p>
<blockquote><p>Activision terminated their employment weeks before they were to be paid substantial royalty payments as part of their existing contracts for Modern Warfare 2.</p></blockquote>
<p>So to recap: Five people independently refer to the financial compensation as &#8220;royalties&#8221; and the legal documentation for the two who were fired refer to it as &#8220;royalty payments.&#8221; I think it&#8217;s safe to refer to it as &#8220;royalties.&#8221;</p>
<p>The other was an especially poorly-worded part of our (my) write-up on the Infinity Ward fiasco. Now I&#8217;ll be the first to say that what I said didn&#8217;t make much sense, looking back. Throughout the afternoon of March 2nd, I did attempt to clarify what I initially had written. Whether or not the rewrite/summary made a lick fo sense to any of you, I don&#8217;t know. </p>
<p>So, if you wanna nail me for poorly relaying what I was told I can&#8217;t really fight that. I did. I&#8217;d rather have a poorly-written paragraph proven wrong than drastically re-write something after it was posted and deal with the accusations that it was all made up. Because we&#8217;re not one of the big three blogs (Kotaku, Joystiq and Destructoid) and because of the use of the phrase &#8220;anonymous sources,&#8221; we have to deal with enough of that crap as it is.</p>
<p>While on the subject of &#8220;anonymous sources,&#8221; I know that the phrase is a giant <font color="red"><b>red flag</font</b> for some people. Having been burned by &#8220;anonymous sources&#8221; in the past, I totally get people&#8217;s tendency to roll their eyes at the generic title. In this case (and when we broke the Neversoft firings), the ubiquitous title &#8220;anonymous source&#8221; (as far as I remember, it was only used once) was used to protect those I was talking to from potentially facing the legal wrath of their current/former employer. This was especially true for this Infinity Ward story, as everyone I talked to refused to so much as speak to me unless I made absolutely zero mention of who they were. I was even asked by a couple of them to refrain from mentioning their gender or using initials.</p>
<p>Suffice to say, they were a bit on edge so I agreed to not identify them.</p>
<p>To clarify what I had written (or attempt to clarify), I was told that &#8220;They [were] under contract&#8221; until October. Of no fault other than my own, I misheard what was said to me and I believed I heard &#8220;Infinity Ward [was] under contract&#8221; until October. What was actually said was that certain personnel at IW (namely West and Zampella) were under contract until October as part of a contract renegotiation that was struck with Activision back in 2008. However, after Infinity Ward completed <i>Modern Warfare 2</i> the company would be allowed to operate as an independent studio under West and Zampella&#8217;s control. Additionally, I was told that Infinity Ward still owned the <i>Call of Duty</i> rights. Considering West and Zampella are demanding (among other things) the rights to the <i>Modern Warfare</i> games, there was obviously something to those statements. </p>
<p>The independent operation of the studio leaves the door open, theoretically, for West and Zampella to return to IW after October.</p>
<p>Getting back on track, I don&#8217;t have a problem with Pachter disagreeing with what we (I) published, nor do I take issue with him dissecting each of the statements made. Where I have a problem is with Pachter going into name-calling mode, referring to us as &#8220;financially unsophisticated&#8221; (whatever the hell that means*) and the overall dismissive hostility in the tone of his comments regarding us. Now, I don&#8217;t know if this has to do with the fact that <a rel="nofollow" target="_blank" href="http://www.google.com/search?hl=en&#038;rlz=1C1CHMB_enUS366US366&#038;q=Michael+Pachter&#038;btnG=Search&#038;aq=f&#038;aqi=&#038;aql=&#038;oq=">one of the first Google results</a> is our quasi-mockery piece on him (results may vary) or the fact that I used to open every Michael Pachter news story with &#8220;Michael Pachter is better than you&#8230;&#8221;, but if he has an issue with something we report on, whether it be factual error or asking for/providing clarification, he should <a rel="nofollow" target="_blank" href="mailto:james.walker@bingegamer.net">contact us</a> instead of slamming us on another gaming blog. </p>
<p>What I found curious was the &#8220;financially unsophisticated&#8221; comment made at the end, as well as the general knock about this &#8220;playing out on blogs.&#8221; Perhaps I&#8217;m reading too much into this or my fever is playing with my brain**, but it <i>almost</i> sounds like a jab at smaller sites (like us) simply because we&#8217;re small. All I will say in regards to this is that this kind of overly skeptical thinking and dismissal of any site that isn&#8217;t immediately known is why so many smaller sites have a hell of a time being recognized. </p>
<p><font size="1">*Yes, I am aware of the irony in that statement.<br />
**Or both. Or neither.</font></p>
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		<title>&#8216;Games As Art&#8217; And Why The Debate is Pointless</title>
		<link>http://www.bingegamer.net/2010/games-as-art-and-why-the-debate-is-pointless/</link>
		<comments>http://www.bingegamer.net/2010/games-as-art-and-why-the-debate-is-pointless/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 14:00:29 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Flower]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Leigh Alexander]]></category>
		<category><![CDATA[Roger Ebert]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18720</guid>
		<description><![CDATA['Are video games art?' is a question that has been debated for years... if by 'debated' you mean 'one side has stated its case over and over and over without anyone caring enough to oppose them'.]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/Unmentionables.jpg" alt="" title="Candy canes, Detroit Lions Running Back Kevin Smith and Artichokes." width="580" height="263" class="alignnone size-full wp-image-18745" /></center></p>
<p>&#8220;Are video games art?&#8221; is one of those questions that have been brought up frequently in the last couple of years. The debate in one form or another has always been there, festering under the surface, for close to 30 years. In 2005 the &#8220;games as art&#8221; debate kicked into full gear when movie critic and former man of relevance Roger Ebert <a rel="nofollow" target="_blank" href="http://arstechnica.com/old/content/2005/11/5657.ars">made the claim</a> that, in his eyes, video games will never be considered an art form:</p>
<blockquote><p>I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art. To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.</p></blockquote>
<p>Yeah, it doesn&#8217;t sound too bad but keep in mind that this was 2005 and nobody &#8212; at least no one of Ebert&#8217;s relevance &#8212; had ever gone on the record as saying that games weren&#8217;t art. To say that this sparked an outrage is something of an understatement &#8212; after all, we&#8217;re <i>still</i> having this debate today. </p>
<p>By &#8220;we&#8221; I mean the general <i>we</i>: gamers. I, personally, avoid the &#8220;games as art&#8221; debate because I find it to be a fabricated issue; something drummed up by faux-intelligent wannabe game &#8220;journalists&#8221;* who are so desperate for mainstream acceptance of their &#8220;art form&#8221; that they are willing to ignore the actual definition of &#8220;art&#8221; and force their own views on the general public. </p>
<p>A general public that doesn&#8217;t care, by the way.</p>
<p>The &#8220;games as art&#8221; debate, with the exception of a few &#8220;one night only&#8221; voices that argued against the idea as part of larger debates about games like <i>RapeLay</i>, has been a one-sided argument. It&#8217;s been one side, the &#8220;games as art&#8221; people, screaming at the top of their lungs that video games are an art form and to say otherwise is to be unequivocally wrong or, in the case of the insufferable Anthony Birch, a <a rel="nofollow" target="_blank" href="http://www.destructoid.com/rev-rant-fun-isn-t-enough-142052.phtml">stupid coward</a>. Ultimately they&#8217;re arguing against a few crackpots and a bunch of thin air.</p>
<p>They&#8217;re also wrong, just as Roger Ebert was wrong. </p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/Shadow-of-the-Soup.jpg" alt="" title="Of course, some of you will see neither as art. Such is the nature of art." width="580" height="280" class="alignnone size-full wp-image-18855" /></center></p>
<p>The beautiful thing about art is that it is very subjective based on one&#8217;s personal opinion. What you may consider to be a work of fine art that speaks on American commercialism, I may consider to be a picture of a can of soup. What I may consider to be a work of art, you may look at as nothing more than a pile of garbage. </p>
<p>Does that mean that both are art? No. </p>
<p>Does that mean that neither are art? Again, no.</p>
<p>All it means is that we have a fundamental difference in what we consider to be art.</p>
<p>A lot of the &#8220;games as art&#8221; people like to argue that the gaming doesn&#8217;t have it&#8217;s <i>Citizen Kane</i> or <i>Casablanca</i>. One could argue that because of the differences between film and games, these comparisons are moot. At risk of losing &#8220;cred&#8221; by acknowledging said comparison, I&#8217;ll make two points:</p>
<p><b>1.) Yes they do.</b> We may not see it yet, but games like <i>Shadow of the Colossus</i> and <i>Deus Ex</i>, in thirty or forty years, will be looked back on by game makers, game critics (ED NOTE: God help me if I&#8217;m still doing this in thirty years) and gamers as a whole in the same way that people look back on <i>Citizen Kane</i> today. </p>
<p>Hell, do you think <i>Casablanca</i> was <i><b><u>Casablanca</u></b></i> in 1942? No. It was an excellent movie met with high praise, but it took generations to watch and appreciate the film before it developed its iconic status. It&#8217;s the same with books. It&#8217;s the same with comics. It&#8217;s the same with <i>any</i> form of art. This leads into my second point:</p>
<p><b>2.) You can&#8217;t force something to be iconic.</b> In the last few years gamers, some of whom I&#8217;m sure were desperate to find that <i>Citizen Kane</i> of games, started to latch onto just about anything that was even the slightest bit different and tried to hype them up to be the &#8220;it&#8221; game that these people so desperately wanted in order to throw it in the faces of the naysayers and proclaim &#8220;see, I told you so.&#8221; This happened to <i>Flower</i>, where people took the game and placed it on a pedestal in an attempt to make it out to be more than it really was. This is far better explained by Leigh Alexander, who wrote <a rel="nofollow" target="_blank" href="http://sexyvideogameland.blogspot.com/2009/02/id-rather-let-flower-s-keep-doing-what.html">one of my all-time favorite opinion pieces</a> on the subject.</p>
<p>Ironically, what most of these people don&#8217;t realize is that, in a sense, they&#8217;ve already &#8220;won.&#8221; One of the biggest factors in why Roger Ebert holds the views he does about video games, even if he won&#8217;t admit it, is generational. He&#8217;s part of the &#8220;old guard&#8221; who has always grown up seeing movies as a form of art. At that same time he actually witnessed the birth and infancy of video games in a time when the majority of video game players were kids. Hell, you could argue that video games didn&#8217;t start &#8220;growing up&#8221; until the mid-1990s when those kids who grew up playing Atari and Nintendo started making games and said &#8220;we can do more and we can do better.&#8221; </p>
<p>As we grow older and a new generation of people grow up with video games like <i>Mass Effect 2</i> and <i>The Elder Scrolls IV: Oblivion</i> in their home, the idea that games are an art form will continue to grow. Eventually, like comic books before it, video games will be considered an art form. Will there still be those who say games are not, can not and never will be an art form? Sure. And they won&#8217;t be any more right or wrong for thinking that than you are for thinking what you think. </p>
<p>But they will be in the minority. </p>
<p>I, myself, have always been of two minds about the entire &#8220;games as art&#8221; debate. On one hand, I have a hard time saying that <i>We Cheer</i> is a work of art as it does nothing to flex my intellect while <i>Mass Effect</i> is able to illicit emotions that no movie or book is capable of because <i>I</i> am the one taking the actions that forward the narrative. </p>
<p>On the other hand, I consider every video game ever released to be an artistic expression in the same sense that a sculpture is a piece of art. Every video game conveys an idea, either an individual idea or a collective idea, that people have spent months if not years laboring to create. In that sense it is sculpting with virtual tools. But the one must ask if simply creating something is enough to render it a work of art.</p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/Shadow-of-the-Fabulous.jpg" alt="" title="For better or worse, I think Imagine Fashion Designer is art. I know, I know... it sounds silly. But again: sculptures." width="580" height="329" class="alignnone size-full wp-image-18857" /></center></p>
<p>This is the debate I think should be had. Not whether or not video games are art; that&#8217;s an argument that can go on forever and boils down to &#8220;yuh huh&#8221; vs. &#8220;nuh uh.&#8221; But the debate of whether or not all video games are art or if there is something that makes certain games works of art&#8230; that&#8217;s a debate that could go on until we&#8217;re all hoarse from talking.</p>
<p>And it&#8217;s a debate that, one day, I look forward to having. </p>
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		<title>Z0MB1ES H@S S0LD 200,000 GAM3S W1TH TH3M IN 1T!!1!</title>
		<link>http://www.bingegamer.net/2010/z0mb1es-hs-s0ld-200000-gam3s-w1th-th3m-in-1t1/</link>
		<comments>http://www.bingegamer.net/2010/z0mb1es-hs-s0ld-200000-gam3s-w1th-th3m-in-1t1/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 05:17:28 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Microsoft News]]></category>
		<category><![CDATA[I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Xbox LIVE]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18848</guid>
		<description><![CDATA[I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1 has sold over 200,000 copies on the Xbox LIVE Indie Marketplace. Not too bad for a $1 game known primarily for a song, eh?]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/Zombies.jpg" alt="" title="Zombies" width="580" height="279" class="alignnone size-full wp-image-18851" /></center></p>
<p>This week has, so far, been pretty shitty. But if there is a silver lining in the console outages and developer firings, it&#8217;s Ska Studios and their indie classic <i>I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1</i>. If you&#8217;ve not played it, it&#8217;s a simple, <i>Geometry Wars</i>-esque zombie shooter that&#8217;s available on Xbox LIVE for a mere $1. </p>
<p>Oh, and <a rel="nofollow" target="_blank" href="http://www.ska-studios.com/2010/03/02/200000-gam3s-w1th-z0mb1es-sold/">it&#8217;s been purchased over 200,000 times</a>. That&#8217;s roughly $200,000. One can only hope the developers spent their money on a really, really, absurdly large ice cream cake and drowned themselves in deliciousness. </p>
<p>But seriously, if you&#8217;ve not picked this game up you seriously need to &#8212; if only for the awesome song.</p>
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		<title>Infinity Ward Has Not Received Royalties for Modern Warfare 2</title>
		<link>http://www.bingegamer.net/2010/infinity-ward-has-not-received-royalties-for-modern-warfare-2/</link>
		<comments>http://www.bingegamer.net/2010/infinity-ward-has-not-received-royalties-for-modern-warfare-2/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 11:17:01 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Frank Zampella]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Jason West]]></category>
		<category><![CDATA[wtf]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18781</guid>
		<description><![CDATA[A few details leak out about the Infinity Ward/Activision fiasco that work to slowly put the big picture together. ]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/Infinity-Ward.png" alt="" title="Infinity Ward Logo" width="580" height="233" class="alignnone size-full wp-image-18785" /></center></p>
<p>As <a rel="nofollow" target="_blank" href="http://twitter.com/MaximusPaynicus/status/9863489643">anyone</a> who <a rel="nofollow" target="_blank" href="http://twitter.com/MaximusPaynicus/status/9864749289">follows</a> my <a rel="nofollow" target="_blank" href="http://twitter.com/MaximusPaynicus/status/9867955555">Twitter</a> is aware, I spent the better part of Monday night (Tuesday morning on the East Coast) calling everyone I knew who was associated with Activision. Most of them didn&#8217;t tell me much of anything. To those people, I apologize for continuously bugging you at all hours of the night. However a few people were willing to give me some information on what was going on at Infinity Ward so long as they were anonymous. </p>
<p>First, the backstory: For those of you who aren&#8217;t yet aware, <a href="http://www.bingegamer.net/2010/activision-security-at-infinity-ward-iw-ceo-apparently-fired/">Activision locked down the Infinity Ward offices</a> after a meeting with (former) Infinity Ward bosses Jason West and Vince Zampella. When the story first broke nobody had any Earthly clue why Activision would shitcan the studio co-founders and lock the Infinity Ward offices down like they were trying to quarantine a zombie outbreak, but after several hours of arm twisting I&#8217;ve been able to get a few nuggets of information. Note that this is what I have been told by those close to the situation and in no way is meant to be presented as 100% cold hard fact.</p>
<p><b>1.)</b> Infinity Ward has yet to be paid a single dime in royalties for <i>Modern Warfare 2</i>, which has earned Activision <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/61915">over one billion dollars</a> in revenue. (<b>NOTE:</b> To clarify, everyone who spoke with me mentioned this. Whether or not IW and Activision had an agreement in place for royalty payments is unknown at this time. It&#8217;s just curious that <i>everyone</i> brought this up.)</p>
<p><b>2.)</b> <s>It&#8217;s (fairly) common knowledge that Infinity Ward is not owned by Activision, but is under contract with the publisher.</s> (<b>ED:</b> That was a misunderstanding, on my end, of a statement made to me. I apologize for any confusion.) <s>This</s> Their current contractual obligation expires in October, which could explain why Activision has (<a rel="nofollow" target="_blank" href="http://www.vg247.com/2010/01/07/source-infinity-ward-not-developing-modern-warfare-3/">allegedly</a>) been looking to dump <i>Modern Warfare 3</i> off to another developer. The probem with this is that Infinity Ward still technically owns the rights to the <i>Call of Duty</i> franchise (at least partially). Some people close to the situation see Activision&#8217;s current actions as a power play to try and bully Infinity Ward into either staying with Activision in one capacity or another (buyout or contract extension) or to at least acquire the <i>Call of Duty</i> name. </p>
<p>(<b>ED NOTE:</b> If the above paragraph makes zero sense, I apologize. It was 4am EDT, I was writing short-hand and half of what was being told went way over my head.  The short of it: There&#8217;s a contract in place regarding Infinity Ward&#8217;s <i>principals</i> that expires in October. Basically IW, while technically owned by Activision, is autonomous in the same way Blizzard is. That&#8217;s what the &#8220;contract&#8221; talk is about. Again, sorry for any confusion.)</p>
<p><b>3.)</b> <i>Theoretically speaking</i>, after Infinity Ward&#8217;s contract expires in October the company is free to rehire both West and Zampella. </p>
<p>But the most interesting fact&#8230;</p>
<p><b>4.)</b> <a rel="nofollow" target="_blank" href="http://investor.activision.com/secfiling.cfm?filingID=1047469-10-1649">SEC paperwork filed by Activision</a> claims that there were &#8220;breaches of contract and insubordination by two senior employees at Infinity Ward.&#8221; According to a source inside Activision, it is <i>believed</i> that Infinity Ward may have been in discussion with a &#8220;rival publisher&#8221; about signing a similar publishing agreement that IW currently has with Activision. </p>
<p>When pushed for more specific details, all they would assure me is that it was <b>NOT</b> believed to be Electronic Arts. Whether or not there is any merit to this belief is anyone&#8217;s guess.</p>
<p>More information is expected to come out throughout the day as Activision has a lot of explaining to do. We will continue to keep you updated on this increasingly bizarre story, whether news breaks here or elsewhere. Also keep tabs on <a rel="nofollow" target="_blank" href="http://g4tv.com/thefeed/blog/post/702911/Security-Appears-Unannounced-At-Infinity-Ward-Studio-Heads-Missing-Staff-Freaked-Out-.html">G4&#8217;s Patrick Klepek</a>, who has done a phenomenal job staying on top of the situation.</p>
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		<title>Activision Security at Infinity Ward, IW Co-Founder Apparently Fired</title>
		<link>http://www.bingegamer.net/2010/activision-security-at-infinity-ward-iw-ceo-apparently-fired/</link>
		<comments>http://www.bingegamer.net/2010/activision-security-at-infinity-ward-iw-ceo-apparently-fired/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 07:02:43 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Jason West]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18772</guid>
		<description><![CDATA[Some strange happenings are going down at Infinity Ward, where Activision security has more or less quarantined the building after allegedly firing IW Co-Founder Jason West.]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/03/IW-Logo-MW2.jpg" alt="" title="IW Logo - MW2" width="580" height="261" class="alignnone size-full wp-image-18773" /></center></p>
<p><b>UPDATE: 2:30am EDT:</b> According to <a rel="nofollow" target="_blank" href="http://g4tv.com/thefeed/blog/post/702911/Security-Appears-Unannounced-At-Infinity-Ward-Studio-Heads-Missing-Staff-Freaked-Out-.html">G4&#8217;s Patrick Klepek</a>, 2003 Trinidad Sandboarding Silver Medalist* and the man who initially broke the story, Activision filed a compaint with the Security Exchange Commission in which they cited &#8220;breaches of contract and insubordination by two senior employees at Infinity Ward.&#8221; According to the paperwork, whatever happened at Infinity Ward could result in litigation (i.e. someone&#8217;s getting sued) in addition to people being fired. </p>
<p><b>UPDATE (2:15am EDT):</b> There&#8217;s loose talk that West wasn&#8217;t fired but, in fact, quit after an especially heated exchange regarding the direction the studio should go on and that is what spurred Activision to send security to IW&#8217;s offices. This is entirely unconfirmed but that&#8217;s what is circulating.</p>
<p><b>ORIGINAL:</b>Infinity Ward co-founder Jason West has been fired by Activision. As of 1:30am EDT on March 2nd, 2010, that is all that is certain about a rather bizarre story coming out of Activision. </p>
<p>Earlier on Monday, March 1st, 2010, Activision security showed up, unannounced, at the Infinity Ward offices. This happened after IW studio bosses Vince Zampella and Jason West met with the world&#8217;s largest publisher earlier that day. Neither men have been seen by anyone at Infinity Ward since. Considering West has confirmed over both his LinkedIn (MySpace for professional-types) and Facebook that he was fired, it&#8217;s fairly safe to assume that Zampella was also let go by the company. </p>
<p>It has been common knowledge that Infinity Ward and Activision have always had something of a conflicted relationship. The most obvious example of this is when Infinity Ward&#8217;s Robert Bowling (aka &#8220;fourzerotwo&#8221;) <a rel="nofollow" target="_blank" href="http://www.thatvideogameblog.com/2008/11/10/infinity-wards-community-manager-goes-off-on-activision/">lashed out at Treyarch</a> over comments made by Treyarch right before <i>Call of Duty: World at War</i> was released. Rumors of other rifts (including shouting matches between Jason West and Activision brass) had circulated for years prior. </p>
<p>Even still &#8212; this doesn&#8217;t explain exactly what happened nor does it explain why <b>a security presence</b> was dispatched to Infinity Ward&#8217;s offices. Considering <i>Modern Warfare 2</i> made Activision <a rel="nofollow" target="_blank" href="http://www.destructoid.com/modern-warfare-2-makes-one-billion-dollars-160366.phtml">over one billion dollars</a>, it&#8217;s very unlikely that the studio is being shut down. </p>
<p>But then again, <a href="http://www.bingegamer.net/2010/rumor-layoffs-loss-of-guitar-hero-at-neversoft/">weird things have happened</a> over the past few weeks. </p>
<p>Should I learn anything new or should news break anywhere else, we&#8217;ll certainly keep you updated. </p>
<p>via <a rel="nofollow" target="_blank" href="http://g4tv.com/thefeed/blog/post/702911/UPDATE-Security-Appears-Unannounced-At-Infinity-Ward-Studio-Heads-Missing-Staff-Freaked-Out-.html">G4TV</a></p>
<p><font size="1">*Or not.</font></p>
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		<title>Happy Birthday To Us</title>
		<link>http://www.bingegamer.net/2010/happy-birthday-to-us/</link>
		<comments>http://www.bingegamer.net/2010/happy-birthday-to-us/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 08:54:30 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Binge Gamer]]></category>
		<category><![CDATA[Birthday]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18728</guid>
		<description><![CDATA[We're two years old today. That is infinitely awesome.]]></description>
			<content:encoded><![CDATA[<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/ztoSUhbNntQ&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ztoSUhbNntQ&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>Konichiwa, dudes and dolls! Today, March 1st 2010, is the second anniversary of this humble website&#8217;s launch. Since then we&#8217;ve had some ups, some downs, but we&#8217;ve been able to outlast many of the sites that were launched around the same time. </p>
<p>I wanted to take a minute to thank everybody for two years of support and let you all know that over the next year we&#8217;ll continue to provide the lot of you with the same original, borderline-insane content that we&#8217;ve become known for. </p>
<p>I also want to take a moment to thank Mike, Perry, Richard and even the intern, Elissa, for putting up with me over the past two years. Here&#8217;s to putting up with me for many, many more.</p>
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		<title>Editorial: Video Games Are Satanic, And That&#8217;s Okay</title>
		<link>http://www.bingegamer.net/2010/editorial-video-games-are-satanic-and-thats-okay/</link>
		<comments>http://www.bingegamer.net/2010/editorial-video-games-are-satanic-and-thats-okay/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 14:42:29 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Elder Scrolls IV: Oblivion]]></category>
		<category><![CDATA[Knights of the Nine]]></category>
		<category><![CDATA[Satanic Games]]></category>
		<category><![CDATA[Shin Megami Tensei]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18555</guid>
		<description><![CDATA[Responding to an alarmist editorial that claims gaming is becoming more "Satanic-themed", James Walker has only two words to say: So what?]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/02/Diablo.jpg" alt="" title="I hear he's a Capricorn" width="580" height="263" class="alignnone size-full wp-image-18563" /></center></p>
<p>Susan Brinkmann of Philadelphia&#8217;s <a rel="nofollow" target="_blank" href="http://thebulletin.us/articles/2010/02/23/news/local_state/doc4b843eb43cdd8912981706.txt">The Bulletin</a> would like you to know that video games are, more and more, skewing towards the satanic and are waging a war against God&#8230; or&#8230; something. According to Brinkmann, even the &#8220;hardcore&#8221; crowd is starting to become concerned by the increasing levels of anti-religious sentiment in modern video games.</p>
<blockquote><p>Even the most hard-core gamers are sounding the alarm about the rise in the number of satanically-themed video games that target God and Christianity, invite players to make pacts with the devil, and elevate Satan to hero status.</p>
<p>â€œThis has been going on for the last 10 years, but especially in the most recent games,â€ said Lance Christian, 32, of Alton, Illinois who has been an avid gamer for most of his life.</p></blockquote>
<p>Basically Mr. Christian and, by extension, Mrs. Brinkmann are arguing that the video game industry has become increasingly friendly towards <a rel="nofollow" target="_blank" href="http://www.youtube.com/watch?v=jf1q3LIH_UQ">Mr. Beelz</a>.</p>
<p>Brinkmann cites several games to support her argument (and provided by Mr. Christian), including <i>Shin Megami Tensei III: Nocturne</i>, <i>Darksiders</i>, <i>Devil Summoner</i> and <i>Tecmo&#8217;s Deception: Invitation to Darkness</i>. But the brunt of Brinkmann&#8217;s article is aimed squarely at EA&#8217;s <i>Dante&#8217;s Inferno</i> and it&#8217;s apparent outward showing of anti-religious sentiment. Sadly this argument falls apart when you actually look at the game and not just some questionable advertisements.</p>
<p>Without getting into too much detail, <i>Dante&#8217;s Inferno</i> puts you in the shoes of Dante, a soldier from the Third Crusade who has embarked on a journey into the afterlife to rescue his wife from Lucifer before he can use her soul to break free from Hell and try to overthrow God and Heaven. In the process of doing this Dante must fight his way through demons of all shapes and sizes while using a big ass scythe&#8230; so in reality, it&#8217;s almost 100% faithful to the <i>Divine Comedy</i> if scribe Dante Alighieri had watched â€œ<i>What Dreams May Come</i>â€.</p>
<p>And dropped blotter acid. </p>
<p>Let&#8217;s look at <i>Dante&#8217;s Inferno</i> objectively for a moment. Yes, the game is very brutal and definitely deals heavily in the macabre. But once you look beyond what&#8217;s on the surface what you find is a rather righteous tale of redemption as this man travels to the furthest corners of hell in order to save the woman he loves from the devil himself and in the process protecting Heaven and possibly saving God&#8217;s ass. I don&#8217;t know about you guys, but that&#8217;s pretty damn angelic to me, regardless of the methods used.</p>
<h2>Cultural Differences</h2>
<p>The fair majority of games listed in Brinkmann&#8217;s article are Japanese in origin. In Japan, religion is not a particularly taboo issue and many forms of Japanese media, from manga to films and games, include some form of religious or spiritual content that is used as a mechanism to further the plot. That&#8217;s it and, more often than not, that&#8217;s all. No condemnation. No outrage. </p>
<p>This issue doesn&#8217;t spark until news of the &#8216;evil anti-Christian Satan sim&#8217; reaches the American Bible Belt or, God forbid, the mainstream news.</p>
<p>You see, the United States has something of a hard on for Jesus and whenever something that dares to paint Christianity as anything but a bright white beacon of hope for all humanity, a small but loud sect of the American population cries foul. This is due in large part to two things: <b>1.)</b> Ignorance of the culture the game was created in and for, and <b>B.)</b> Arrogance. Pure, simple arrogance. Specifically the arrogance that any mention of â€œGodâ€ automatically means that it&#8217;s referring to <i>your</i> god. </p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/02/Shadow-Buddy-Christ.jpg" alt="" title="Buddy Christ approves of good JRPGs" width="580" height="296" class="alignnone size-full wp-image-18565" /></center></p>
<p>As a matter of fact, most video games are very careful to avoid mentioning any religions outright. Sometimes, as is the case with games like <i>The Elder Scrolls IV: Oblivion</i>, elements of existing religions are used to enhance the mythos. In <i>Oblivion</i>, the Knights of the Nine are strikingly similar to the Knights Templar. Anyone who takes the time to read the countless books in <i>Oblivion</i> will find many more nods to real-world religions and beliefs worked in.</p>
<p>Games like <i>Oblivion</i>, which feature religion outright, are a rare breed. The majority of games that use religious symbolism do so in a more subtle or restrained way. <i>Bayonetta</i> (one of the games listed by Mrs. Brinkmann), for instance, is basically about a witch who is out to kill angels. While this works to set the story up, it doesn&#8217;t actually come up very often as you play and when it does, it&#8217;s not pushed on you very strongly. Of course, <i>Bayonetta</i> isn&#8217;t exactly what you would consider a serious game â€“ most gamers were quick to realize that <i>Bayonetta</i> is little more than <a rel="nofollow" target="_blank" href="http://www.youtube.com/watch?v=_ePusmtf1IQ">breastakaboobical, chestakamammical, pendular globular fun</a>. Unless you actively pay attention, you won&#8217;t even notice it&#8217;s there. </p>
<h2>The Dragon Age Effect</h2>
<p><i>Dragon Age: Origins</i> is a shining example of how religion and religious belief can be conveyed in games. For those of you who have yet to play it, <i>Dragon Age: Origins</i> includes an religious group known as the Chantry of Andraste, which is heavily based on Christianity. Unlike games like <i>Oblivion</i>, which treat spirituality and religious faith as absolute fact, <i>Dragon Age: Origins</i> keeps the entire discussion rather. At no point during the game are you led by the narrative to believe that the story of Andraste is either right or wrong. To further gray the area of religious belief, there are several points in the game you can overhear NPCs and members of your party debating the merits of religious belief and faith. </p>
<p>The true beauty of how religion is portrayed within <i>Dragon Age: Origins</i> is that at no point during the game are you given the answers. It treats religion as a characteristic of a larger world and the overall narrative is such that depending on how one looks at it one can decide whether they were taking part in a holy war or simply defending their homeland from an invading army. </p>
<p>But of course, Blankmann and Mr. Christian (who provided the list) have taken <i>Dragon Age: Origins</i> and boiled it down to its most base elements &#8212; and somehow still managed to get those wrong:</p>
<blockquote><p>Game revolves around the story of God going mad and cursing the world. A witch attacks believers and players can â€œhave sexâ€ with her in a pagan act called â€œblood magicâ€ so she can â€œgive birth to a god.â€ Another scenario allows player to have sex with a demon in exchange for a boyâ€™s soul.</p></blockquote>
<p>I have to admit that I&#8217;ve yet to finish <i>Dragon Age: Origins</i> so I turned to resident <i>Dragon Age</i> expert, friend of Binge Gamer and all around connoisseur of awesomesauce Raychul Moore to see just how accurate the above statement was. </p>
<p>Suffice to say, not very <b>NOTE: SPOILERS AHEAD</b>:</p>
<blockquote><p>HA! That is all wrong. You have sex with a Mage so that the demon will not kill and take the soul of one of the Grey Wardens (they are the only ones that can kill the Archdemon). You never can have sex with someone to save a demon.</p>
<p>[Before that] a boy is possessed, but you can&#8217;t sleep with someone to save him, you have to decide whether to kill the boy or have someone go into the &#8220;Fade&#8221; to fight the demon and save the boy. &#8220;God going mad&#8221;? Yeah, they never played the game, obviously. There is no reference at all to such a thing.</p></blockquote>
<p>â€¦I have nothing to add, I simply wanted to clarify that Mrs. Brinkmann&#8217;s article was wrong.</p>
<h2>The Other Extreme</h2>
<p>If games like <i>Shin Megami Tensei III: Nocturne</i> are the extreme of demonic imagery in games, the other extreme is best seen in <i>Left Behind: Eternal Forces</i>, a real-time strategy based on the series of books that have also spawned a series of movies starring Kirk Cameron as Himself*. The basic premise of <i>Eternal Forces</i> is that the world has ended and you&#8217;re on a mission to convert as many people to Christianity as possible. </p>
<p>And if they don&#8217;t convert, you kill them. </p>
<p>Apart from that <i>Left Behind: Eternal Forces</i> is the single most <i>intentionally</i> racist game I&#8217;ve ever played. Those fighting for the &#8220;Antichrist&#8221; have African and Arabic names whilst the majority of those fighting for the Lord are whiter than Ward Cleaver. Furthermore the game carries a 1950s-esque sense of gender role as many unit classes are &#8220;men only&#8221; while women must carry around arbitrary titles like &#8220;Medic Woman&#8221;. </p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/02/Wai-2-Go-Ethnic.jpg" alt="" title="And to slap the game a little harder, the black guy's probably named Carl or something." width="580" height="327" class="alignnone size-full wp-image-18567" /></center></p>
<p>For what its worth many Christian organizations decried the game as being the misogynistic, bigoted tripe that it was. What few of these groups realized was that the game itself also sucked, for which there is no forgiveness. </p>
<h2>No More Backpedaling</h2>
<p>But you know what? For as much as I find <i>Left Behind: Eternal Forces</i> to be a vile disgrace on the video game industry, I would not call for it to be censored. I wouldn&#8217;t call for it to be pulled from store shelves, and in fact I would like to see <i>Left Behind: Eternal Forces</i> and other games like it sitting on store shelves right next to <i>Devil May Cry</i> and <i>Shadow Hearts</i>. As gaming grows, the industry needs more games to address these supposedly taboo topics. And when the blowback comes (and it <i>will</i> come), the gaming industry must stand its ground. </p>
<p><b>No more backpedaling</b>. </p>
<p>Every time a group of people cry foul over the content of a particular title, the games industry goes absolutely insane. Developers and publishers have PR firms draft ultra-professional retorts to these wild-eyed complaints while game bloggers (schmucks like me) circle the wagon and say anything they can to try and discredit the source while rarely, if ever, addressing the core issue. </p>
<p>This needs to stop. </p>
<p>The video game industry, as a whole, needs to stand up and say two simple words:</p>
<p><center><font size="24">So what?</font></center></p>
<p>Until the gaming industry stops trying to apologize every time a title offends someone, that aura of &#8220;legitimacy&#8221; that so many gamers want in order for this medium to be taken seriously as an art form will continue to elude them. If you want this thirty year-old misconception that video games are strictly a children&#8217;s toy to finally be done away with, we&#8217;re going to have to own up to and defend <i>all</i> the content in these games instead of apologizing for it. </p>
<p>So as the title says: Yes, some games are satanic. Some games are sexist. Some games are racially or culturally insensitive, though rarely is it out of maliciousness. Some games have content that you or I will not agree with. But if gaming is to truly become accepted in the public consciousness as an art form and a true entertainment medium, people are simply going to have to accept that there is some content that they simply will not like. Just like they do with film and music and television.</p>
<p>Gaming is not just for children anymore, and to break that mindset you may have to drag a few people to that realization kicking and screaming. But before the gaming industry can do that, it has to stop being afraid of stepping on a few toes.</p>
<p><font size="1">*Correction: Kirk Cameron&#8217;s character of Buck Williams may actually be slightly less insane than Kirk Cameron himself.</p>
<p>Oh, One More Thing&#8230;a lifelong gamer with intricate knowledge of several &#8220;anti-Christian,&#8221; &#8220;anti-religious&#8221; games who lives in Alton, Illinois (home to one of the oldest Catholic Churches in the United States) who just <i>happens</i> to be named &#8220;Lance Christian&#8221;? &#8230; something smells about that. I think Mrs. Brinkmann has been had.</font></p>
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		<title>Rumor: Forza Motorsport 4 in Development?</title>
		<link>http://www.bingegamer.net/2010/rumor-forza-motorsport-4-in-development/</link>
		<comments>http://www.bingegamer.net/2010/rumor-forza-motorsport-4-in-development/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 12:04:48 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Forza Motorsport 4]]></category>
		<category><![CDATA[Microsoft Game Studio]]></category>
		<category><![CDATA[Mill O' Rumour]]></category>
		<category><![CDATA[Turn 10]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18532</guid>
		<description><![CDATA[Rumor has it that Microsoft and Turn 10 are hard at work on the fourth entry in the Forza Motorsport franchise. ]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/02/Forza-3-Asplode.jpg" alt="" title="C'mooooon. How awesome would THAT be?!" width="580" height="289" class="alignnone size-full wp-image-18533" /></center></p>
<p>It may not seem like much of a shock to any of you, but loose talk has it that Microsoft and Turn 10 are either in pre-production or early development on <i>Forza Motorsport 4</i>. </p>
<p>In an email with the title &#8220;The most obvious news ever&#8221;, a source with intimate knowledge of the situation* has informed us that Microsoft and Turn 10 are actively hiring for the next installment of the wildly successful <i>Forza Motorsport</i> franchise. Considering <i>Forza Motorsport 3</i> has sold <a rel="nofollow" target="_blank" href="http://www.edge-online.com/news/forza-3-sales-surpass-2-million">over two million units</a> since its release in October, news of another entry shouldn&#8217;t surprise anyone. </p>
<p>The source went on to say that while nothing is set in stone, people shouldn&#8217;t be surprised to hear some sort of &#8220;official&#8221; announcement in the next &#8220;several weeks.&#8221;</p>
<p>We&#8217;ve sent out emails to Microsoft in hopes of clarifying this rumor, though let&#8217;s face facts &#8212; &#8220;Microsoft does not comment on rumor or speculation&#8221; is <i>probably</i> the order of the day. </p>
<p><font size="1">*Man, that phrase makes this sound a lot more serious than it really is, doesn&#8217;t it?</font></p>
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		<title>Review: Star Trek Online</title>
		<link>http://www.bingegamer.net/2010/review-star-trek-online/</link>
		<comments>http://www.bingegamer.net/2010/review-star-trek-online/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 09:19:51 +0000</pubDate>
		<dc:creator>James Walker</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Cryptic Studios]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://www.bingegamer.net/?p=18474</guid>
		<description><![CDATA[It's been a month since Star Trek Online was launched. Giving the game time to iron out bugs, how does it stack up? ...well, not that great. Yet.]]></description>
			<content:encoded><![CDATA[<p><b>NOTE:</b> I have a few 10-Day Guest Pass codes to giveaway for anyone who wants to try it out for themselves. You leave a comment, I may send you one. </p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/02/STO-Review-Post.jpg" alt="" title="Yep. That's what this is." width="580" height="263" class="alignnone size-full wp-image-18514" /></center></p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=FFFFFF&#038;IS2=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=bingam06-20&#038;o=1&#038;p=8&#038;l=as1&#038;m=amazon&#038;f=ifr&#038;asins=B002673XJA" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0" align="left"></iframe><br />
I&#8217;m a lifelong Trekkie and anyone who doesn&#8217;t believe me is invited to watch <i>The Wrath of Khan</i> with me while I recite every line by memory. I&#8217;ve gone to the cons. I&#8217;ve adorned a Starfleet Uniform. I can even recite Hamlet in Klingonese. So you can imagine my excitement when <i>Star Trek Online</i> was first announced and my utter disappointment after spending a month with the game. </p>
<p>But that doesn&#8217;t mean that everything in <i>Star Trek Online</i> is bad. In fact, several things are done very well while others are simply unfinished.</p>
<p><i>Star Trek Online</i> takes place in the year 2409 of the <b>Prime Timeline</b>, not the alternate timeline created for the 2009 reboot. This puts it 22 years after the destruction of Romulus and 30 years after the events of <i>Star Trek Nemesis</i>. Without going into details, the Klingon and Federation Alliance has dissolved and there is now open warfare between the two factions. To make matters worse the Borg have returned. How all this will ultimately play out is anyone&#8217;s guess, but it makes for good cannon fodder. </p>
<h2>Character and Ship Customization</h2>
<p>Like most other MMOs, <i>Star Trek Online</i> begins with you creating your character. This is easily the best aspect of the game, as the character creation mechanic is easily the deepest in almost any video game, MMO or otherwise. You have several established alien races to choose from but if none of them meet to your liking you can just as easily create your own alien race. This is where the creator truly shines as you are given almost limitless options to customize your alien. </p>
<p>You&#8217;ll also have the opportunity to customize your own uniform, though the options here are far less in numbers. Understandable, considering that having people running around in hot pink uniforms with neon green hotpants would just be stupid.</p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/02/STO-Created-Character.jpg" alt="" title="I call him 'Muffins'." width="580" height="327" class="alignnone size-full wp-image-18521" /></center></p>
<p><b>Starship customization</b> is also well done. Rather than designing your own ship, though, you select from several starship options that all fall into a particular category. This way each vessel can look unique while still carrying the same basic design shape of a particular class. Additionally, you have a few options for customized paint jobs which are nifty for yourself, but for the most part aren&#8217;t noticeable on other ships. </p>
<p>You also have the ability to customize your starship&#8217;s bridge, which you can then enter and run around in. While it&#8217;s definitely a cool idea and I can see several uses for this in the future, as it stands the bridge has zero reason for existing apart from the initial &#8220;cool&#8221; factor that quickly wains. </p>
<h2>Exploration, Or Lack Thereof</h2>
<p>If you&#8217;re not aware, <i>Star Trek</i> is based largely on exploration. Naturally, you&#8217;d think <i>Star Trek Online</i> would have a refined, well designed exploration mechanic. Sadly, you would be so, so very wrong.</p>
<p>Unlike other MMOs, which has everything existing in a single big ass world, <i>Star Trek Online</i> is broken up into bite-sized chunks. While it sounds like a good idea <i>in theory</i>, in practice all it does is rip you out of the game with a loading screen. While slightly annoying, it would be forgivable if not for the fact that in every sector block there are solar systems &#8212; <u>all of which require loading screens</u>. </p>
<p>We&#8217;re not talking about quick loads, either. We&#8217;re talking about old school loading screens &#8212; the kind where you could go to the bathroom, grab a can of cola and come back to still find the damn thing loading. </p>
<p>Apart from the technical issues, the exploration itself is a joke. There are only a few &#8220;uncharted&#8221; areas in the game, each of which have randomly spawning systems to explore or anomalies to scan. The reason why this exploration fails is because <b>A.)</b> The missions are in no way different than they are in the rest of the game. <b>B.)</b> Once you&#8217;ve visited a planet, you have <i>no way of returning</i>.</p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/02/STO-USS-Arthur-Dent.jpg" alt="" title="Yes, that's my actual Starship. The name was taken from Hitchhiker's Guide to the Galaxy, while the numbers (except for 9, which is default) represent my favorite Doctor's from Doctor Who. Question my nerddom now, motherfuckers!" width="580" height="278" class="alignnone size-full wp-image-18517" /></center></p>
<p>That&#8217;s right. Once you&#8217;ve visited a planet and completed a mission you have no way of going back to that planet unless another mission is based there. In fact, there are only a few planets and space stations you can visit regularly, including Vulcan, Risa, Qo&#8217;nos and Deep Space Nine. Strangely enough, Earth isn&#8217;t explorable, though the spacedock in orbit of Earth is a major hub. </p>
<p>This is a damn shame when you realize that each and every planet you visit is gorgeous in one form or another. Even Vulcan, which is notorious amongst Trekkies for looking like ass, is pretty to run around and explore. So&#8230; why can&#8217;t we explore these &#8220;unexplored&#8221; worlds more? And moreover, how come we&#8217;re only given a small section of the planet in which we can explore? It&#8217;s like the first <i>Mass Effect</i> where we have all these worlds but only given a small patch of land to run around and, you know, explore. How come that during <i>explore</i> missions we can&#8217;t even be allowed to <i>explore</i> the whole planet? I shouldn&#8217;t be able to run from one side of the explorable area to another in under two minutes. </p>
<p>Damn I say &#8220;explore&#8221; a lot.</p>
<h2>Missions, Combat and PvP</h2>
<p>You get to take part in both space and ground combat and is quite simple &#8212; which is good, since 85% of the missions, referred to as &#8220;episodes&#8221;, involve little more than you moving from point A to point B while going pew pew on anything that isn&#8217;t wearing a Starfleet uniform. The other 15% are divided between talking to a bunch of people to get answers for an arbitrary and pointless quiz, and running around an uninhabited area of land scanning plants or ship wreckage.</p>
<p>Space missions are about the same, though it&#8217;s more 60/40 Combat vs. Scanning. You&#8217;ll also have the occasional space mission where you&#8217;ll be asked to deliver a bunch of resources (Medical Supplies, for instance) to a planet. These missions are found primarily on exploring missions and are generated randomly, but if you get two of them during one exploration mission it can actually cost you more to finish these missions than it would for you to quit. </p>
<p>The combat is also simple. Too simple. The ground combat boils down to little more than pressing &#8220;C&#8221; to crouch and then striking the &#8220;1&#8243; button until your enemy is dead. Your other number buttons allow for special attacks, but rarely will you need them. Space combat can be summed up in two words:</p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/02/Picard-Moar-Spacebar.jpg" alt="" title="Picard Moar Spacebar" width="580" height="341" class="alignnone size-full wp-image-18475" /></center></p>
<p>You can set only a certain number of weapons to auto-fire, but apart from that you&#8217;ll find yourself striking the damn spacebar more than any other key in the game. </p>
<p>I also noticed something of a balancing issue. Enemies drop almost entirely too easily. In ground missions you can dispatch several waves of enemies at one time without any kind of help apart from your away team. In space missions, unless the enemy vessel is several levels higher than you (or a D&#8217;deridex-class Warbird), you&#8217;ll often find yourself tearing through them with only a few phaser blasts and a handful of torpedoes.</p>
<p>This isn&#8217;t to say that the combat mechanics are bad. They actually work quite well and are easy to pick up and use without much acclimation. The trade off for simple controls is that the game can get painfully boring after a few hours.</p>
<p>Should you die (and you will die), your only penalty is waiting fifteen seconds for a respawn. That&#8217;s it. No damage to your gear, no having to run through any kind of spirit realm to find your corpse, nothing. It&#8217;s a joke.</p>
<p>The Player-vs-Player is pretty good in small chunks, though (and this is a personal gripe) the overabundance of hold attacks can lead to one side slaughtering the other. I&#8217;ve been on both sides of it and neither has been particularly fun. </p>
<h2>The Klingons</h2>
<p>The Klingon campaign deserves special mention for being absolutely broken. First off, you can&#8217;t create a Klingon character until you&#8217;ve leveled up a few times. Secondly, the Klingon training mission is convoluted, poorly explained and it&#8217;s a real pain in the ass to even <b>find</b>, let alone complete. Third, once you&#8217;ve completely the half-assed Klingon tutorial (where you get your bridge crew) you find that pretty much all you can do as a Klingon is PvP. </p>
<p>In short: It&#8217;s not done. It&#8217;s nowhere near close to being done. While the Federation faction has the same bug issues any MMO has at launch, the Klingon campaign is simply not finished. Hell, some of the Klingon uniforms are missing textures, for cryin&#8217; out loud. </p>
<p><center><img src="http://www.bingegamer.net/index.php?feedimage=wp-content/uploads/2010/02/STO-Missing-Textures.jpg" alt="" title="Trust me, this is one of countless things wrong with the Klingon faction." width="580" height="306" class="alignnone size-full wp-image-18523" /></center></p>
<p>I&#8217;m not saying it&#8217;s buggy or even broken. I&#8217;m saying <u><b>it is not done</u></b>. As it stands it feels like a bunch of gameplay elements that have been stapled together in a mad dash to meet the release date. </p>
<p>For that, I don&#8217;t blame Cryptic as much as I blame Atari for giving Cryptic almost zero time to complete it. </p>
<h2>Prettiest. MMO. Ever.</h2>
<p><i>Star Trek Online</i> is far and away the most visually impressive MMORPG I&#8217;ve ever seen. Character models are rivaled by no other MMO, with intricate detail easily visible on each and every living being in the galaxy. Ship models are also greatly detailed, though with many of them looking similar to each other (even when customized), you tend not to notice it after a while. The planets, as mentioned before, are varied and gorgeous. All of them. They beg to be explored more than the square area we&#8217;re given. </p>
<p>Apart from Leonard Nimoy&#8217;s Spock, and Zachary Quinto as an EMH that sounds like Spock, the voice acting is&#8230; well, there isn&#8217;t much of it but the voice acting that&#8217;s there is pretty damn awful. There is a particular mission where you encounter the Guardian of Forever. This is&#8230; the worst thing I&#8217;ve ever heard. Here&#8217;s a brief comparison of the Guardian of Forever voices: The first is from the TOS classic &#8220;City on the Edge of Forever&#8221; while the second is from the game:</p>
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<p>&#8230;what else is there to say? The other voice acting ranges from sufficient to this level of awful. </p>
<p>At least the music is good, though there aren&#8217;t any recognizable orchestral scores from <i>Star Trek</i> in the game. All the same, the music is excellent at does an excellent job of setting the mood for whatever mission you happen to be on.</p>
<h2>Potential in the Future</h2>
<p>While <i>Star Trek Online</i> is far from being a particularly deep game, there is still potential for it to be rather good with a little more time. All Cryptic needs to do is build on what&#8217;s good with the game while fleshing out the bad points. Much of what I&#8217;ve pointed out to be negatives in the game are things that can be remedied with just a little more polishing or, in a few cases, a do-over (read: Guardian of Forever). Add some depth to the missions that are already in the game, perhaps add some missions based on diplomacy and, most importantly, for the love of God <b>FINISH THE KLINGON FACTION</b>.</p>
<p>Even if Cryptic were to address every issue brought to them by the fans, Trekkies would still label STO a &#8220;failure&#8221; simply because it wasn&#8217;t what they wanted. If you read the <i>Star Trek Online</i> forums, you&#8217;ll find more than a few complaint threads written by people who expected this to be a full-on <i>Star Trek</i> simulation. Sadly their hopes were dashed when they realized that all they were given was a video game.</p>
<h2>TL;DR</h2>
<p><i>Star Trek Online</i> has all the core components to make a great MMO, but Cryptic needs to take the time and put it all together and expand on it. While there are certainly many things that could, should and surely will be addressed, first and foremost STO needs more meat on its bones in terms of mission variety. As it stands you have either <b>A.)</b> Scan rocks or <b>B.)</b> Kill people. Sometimes you have <b>C.)</b> Kill people to scan rocks, but apart from that there isn&#8217;t much to do. There are some group instances that can be pretty fun (read: Crystalline Entity) but most people will get bored with the game long before they level up enough to access this content.</p>
<p>If you&#8217;re a die hard Trekkie, you&#8217;ll either love it or hate it. For everyone else, though, unless you&#8217;re willing to put up with the growing pains of any other MMO then you should hold off for a few months. But I have faith in Cryptic and will surely be checking back with STO come the holiday season. </p>
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