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Top Ten Games That Rip off Another Franchise (But Do So Beautifully)

Concept TheifAs goes with all creative works, there’s nothing new under the sun. At least that’s what they say.

Video games are no different. How many times have you played a game and asked “haven’t I done this somewhere before?” And the chances are you probably have. A lot of great ideas are recycled again and again for countless reasons (mostly due to marketing, of course).

While some of these games parallel their respective host title, several actually managed to break away, finding their own success and developing an individual following, sometimes even overshadowing their doppelgangers.

And others—well—others sucked. Big time.

Of course, it’s likely most of these similarities are coincidental, but in a few they definitely are not. Still, here’s my list of the best of the best when it comes to video game clones.

10.) Silent Hill/Resident Evil

Granted, a lot of people might flip on me for this one, and honestly I can’t blame them.

Resident Evil and Silent Hill are two very different games in a lot of ways—pre-rendered vs. full-3d, variations in art direction, etc. Still, there’s no denying that upon its release Silent Hill was instantly sized-up to Resident Evil.

Why? Probably because at the time Resident Evil was one of the few survival-horror games out there worth playing—let alone one of the few anyone even knew about. Both games depend upon an intriguing storyline, godawful play controls, creepy sounds/music, and puzzle-solving in order to go anywhere in the game.

Still, Silent Hill takes storyline to the next level, offering multiple endings and a cast of characters that are downright eerie. Relying more on atmosphere than jump-out-and-scare-the-shit-outta-ya tactics, Silent Hill quickly established itself as one of the best of the genre.

9.) The Legend of Zelda: Twilight Princess/Okami

When I first thought up this list, Okami and Twilight Princess were the first two games that came to mind. The thing is, when deciding which game ripped off the other, I really couldn’t make up my mind. See, while Okami was released first, it obviously borrows heavily from the Zelda series as far as gameplay goes. Yet, at the same time, Okami firmly plants its feet in the ground as a unique and original title.

And then there’s the whole wolf thing, but that goes without saying.

So really, I call this one a draw. Both games are awesome, and both definitely borrow one or two elements from the other.

Okami/Twilight Princess

8.) Arkanoid/Breakout

I love Breakout. Its simplistic gameplay is addictive and fun, and really, what more could one ask for?

Arkanoid answers that question with lasers, multi-ball powerups, and those Easter Island statues as boss characters (I looked it up—they’re called Moai). Arkanoid is awesome.

Atari’s Breakout hit arcades in 1976, pretty much giving Taito ten years to think up ways to improve upon the formula. They done good, they did.

Watch the following video only if you have absolutely nothing better to do.

7.) Rock Band/Guitar Hero

Guitar Hero came first. We know this.

So why is it we have two rock and roll sims out on the market (counting Konami’s Rock Revolution, two and a half ::snickers::)? Well, after Harmonix’s contract expired with RedOctane, MTV stepped in, purchased the company, and had them expand upon the Guitar Hero franchise, only under the Rock Band license. While Neversoft took the helm of Guitar Hero, and Rock Band was born, quickly finding itself to be an incredibly successful franchise.

What makes Rock Band great is the cross-compatible DLC. I’ve played both games briefly, and Rock Band’s tracklist seems to be waaaaaay more extensive than Guitar Hero’s.

If you squint, you can see they’re pretty much the same damn thing.

6.) Mario Paint/Microsoft Paint

While Microsoft Paint isn’t really a game, per se, everyone has played with it at some point in his or her lifetime.

And as for Mario Paint? If you’ve played it, you already know of its awesomeness. It’s sort of like Microsoft Paint on steroids, offering tons of crap to toy around with such as a music maker, an animation machine, a sweet flyswatter game, a coloring book. Hell, it even came with that awesome mouse and utterly useless mouse pad.

Damn, I love Mario Paint.

It’s just a shame that it didn’t offer a better save function. Yeah, you could save a single image, but that was pretty much it. Still, it’s pretty cool that people are still inputting tunes into the music maker (or at least emulations of it) to this day, and some of it is pretty impressive.

5.) Super 3D Noah’s Ark/Wolfenstein 3D

Easily one of my favorite stories in the industry, the tale of Super 3D Noah’s Ark is one of spite, censorship, and revenge. See, the thing about Super 3D Noah’s Ark is not that it merely replicates some of Wolfenstein’s play mechanics. Oh, no. It goes a step further. It’s the EXACT SAME GAME.

What happened was this: id Software, enraged by Nintendo’s decision to censor Wolfenstein 3D for the SNES, handed the code to developer Wisdom Tree in a sort of ironic vengeance. Of course the game bombed, and this story is likely just an urban legend. Still, there’s no denying—the games are identical.

What really makes this game great is how the cart itself works a lot like an old Game Genie, needing another Nintendo licensed cart to work.

While it lacks the Nazis and the guns and the violence of Wolfenstein 3D, Super 3D Noah’s Ark definitely belongs on this list, if not for its comedic value alone.

Dirty mooch

4.) Counter-Strike/Half-Life

Okay, so technically Counter-Strike is a Half-Life mod, but it still makes this list for two reasons:

  1. The mod wasn’t made by Valve employees (though Valve quickly hired both of the mod’s creators).
  2. The fact that Counter-Strike developed its own following, breaking away from a first-glance association with Half-Life, warrants its right as its own game (in my opinion, anyway).

I’m not much of a PC gamer, but I’ve heard a lot about Counter-Strike. People love it, and to develop that sort of cult following behind a mod—well—that deserves at least some recognition.

Apparently it’s also been used by the Chinese police as a training tool. Neat!

3.) Ninja Gaiden/Castlevania

This is one I’ve really never been able to let go. Ninja Gaiden is one of the first games I’ve ever played. So upon realizing just how many elements it steals from Castlevania—well—I just had to look into it further.

Just look at the screenshots below:

CastlevaniaNinja Gaiden 2

Simply put, Ninja Gaiden is Castlevania with ninjas.

Thankfully the series was strong enough to run its own path, spawning plenty of quality sequels and providing a level of difficulty that Castlevania could never compare to. Ninja Gaiden is a bitch, but I love it.

2.) Castlevania: Symphony of the Night/Super Metroid

How does a company take an already well-established franchise and make it fresh again? Konami’s suggestion—do what Nintendo does. It’s kind of funny how that seems to hold true even today.

SotN takes all the best of a Castlevania game and melds it with the ingredients of one of the greatest platformers on the SNES OF ALL TIME.

  • Melodic and haunting soundtrack? (Check)
  • Expansive map with plenty of room for exploration? (Check)
  • Badass protagonist? (Check)
  • Plenty of items and objects to uncover and use to build up your character? (Double check)

SotN is creative piracy at its best. Not to mention it has some of the strangest bosses I’ve ever seen.

1.) Grand Theft Auto III/Driver 2

Hey! Remember when Driver 2 was fun? Yeah, that was great. Well, it was great until a little game called Grand Theft Auto III hit the shelves.

Taking all the things people wanted to do in Driver 2 and making them happen, GTA III granted gamers the freedom they’d desired for ages. Sure, mounds of controversy flared in the media because of it, but hell, who cares? GTA III is awesome, even today. Sure, it doesn’t quite live up to the quality of some of its sequels, but the impact it had on the industry itself is unquestionable. The reason this makes my number one is simply because of how thoroughly GTA III blew Driver 2 out of the water.

Where is Driver 2 now? I wouldn’t know, because after playing GTA III, I never felt the need to buy it.

Gotta love the cop just watchin' as he marches up the street with that thing.

Popularity: unranked [?]

This post was written by:

Perry Piekarski - who has written 83 posts on Binge Gamer Dot Net.

Perry Piekarski is a writer of poetry and short fiction (mostly poetry), a fan of his own music (as well as the music of others), and a Gemini (like you care). His favorite color is blue, and if he could be any animal, he’d be a winged puma (because nobody fucks with pumas). He’s also big on retro and arcade gaming.

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22 Responses to “Top Ten Games That Rip off Another Franchise (But Do So Beautifully)”

  1. Alymon says:

    What about Saints Row as a clone of GTA? Driver was never a clone of GTA.

  2. Jason says:

    Vexx vs. Mario 64 should’ve been included…Vexx was a great platformer for the gcn/ps2/xbox and though it copied mario 64 shamelessly, it was different enough to be a really fun experience.

  3. Mark Frost says:

    Couldn’t you only get out of the car and explore in Driver 2 on certain missions that required it?

  4. RJ says:

    This guy states he hasn’t played counter strike.

    I’m sorry but in my books if you haven’t played counter strike ur not a gamer.

    To even mention counter strike ripped off half life is just plain stupid, its the exact same engine just with different characters, different guns and a bomb.

    Please don’t write up articles like this until you played these games

    • Chris says:

      So if you like RPG’s, adventures, actiongames, platformers, sportsgames and have been gaming fulltime for 20 years , but you don’t like FPS games you’re not a gamer?
      What a load of bullcrap!

  5. WTF says:

    Guitar Hero and Rockband are both rip offs of Konami’s Guitar Freaks and Drummania and Karaoke Revolution arcades. If they add keyboard in the next rockband, yes, Konami has a game called Keyboard Mania also!!!

    And there won’t be GTAIII or any type of these games if it wasn’t for Shenmu.

  6. Kafei says:

    Neutopia: Zelda Clone? Definately. Fun? Hells yeah!
    And don’t forget: the original Final Fantasy was “inspired by” Dragon Quest, and FF is easily more popular (with Dragon Quest not far behind)

  7. Brian says:

    If you’re going to include Silent Hill you should say Alan Wake and Silent Hill. If you read up on Alan Wake it’s going to be a Silent Hill clone.

  8. thetruth says:

    Perry Piekarski is officially banned from making lists. These are some of the worst comparisons I’ve ever seen.

    Fail!

  9. Nebbs says:

    Without a doubt the most blatant ripoff/clone game has got to be Super Mario/Great Giana Sisters (Older gamers may remember this one). Nintendo even slapped a law suit on Rainbow Arts that forced them withdraw the game from sale almost as soon as it was released.

    Ripped (shamelessly) from wikipedia..

    “Similarity to Super Mario Bros.
    Since Nintendo has historically avoided porting its console titles to home computers, it is likely that the game was developed to cash in on the popularity of Super Mario Bros., and to provide a similar experience to home computer owners with no interest in buying an NES. The game has two playable characters: one named Giana, mirroring Mario’s status as the prominent Mario Brother, and the other named Maria.

    In Super Mario Bros., the main characters (Mario and Luigi) could collect Super Mushrooms. The mushrooms caused the characters to grow taller, and withstand a single attack without losing a life. Damage caused after collecting a Super Mushroom would revert the characters to their original small state. The mushrooms were hidden in blocks, and could be freed by jumping into the underside of the block. In Great Giana Sisters, the sisters would collect brightly-colored balls from blocks, which caused their hairstyle to change into brightly colored Mohawk haircuts. In both games, the alternate state of the characters gave them the ability to break blocks with their heads. Many of the enemy sprites bore strong similarities to the enemies in Super Mario Bros., and in addition to very similar backgrounds and areas, some of the map layouts used were virtually identical to levels in the Nintendo flagship game.”

  10. xino says:

    Nice try but NO!

    I don’t think Okami came anywhere copying Zelda or the opposite. Zelda Twilight Princess was in production a long time, it was going to be released back in 2005 with Metriod Prime 3, but because of the Wii in development and break through (or stealing patent) of the 6 axis, they decided to make the game for the Wii and push back the date.

    Arkanoid/Breakout shouldn’t even be in the list. There are lots of copied version of them. The version I played was called Paranoid.

    Ninja Gaiden and Castlevenia is not right. You are only comparing them by the game’s HUD. There are other ninja games that looks exactly like NG. Shinobi on SNES.
    Don’t forget the Ninja Gaiden (Xbox) that copied Shinobi on PS2, Ninja Blade copied both Ninja Gaiden and Shinobi.

  11. Derek says:

    This is a horrible list.

  12. jp says:

    god of war steals from not one, but two franchises, devil may cry and prince of persia, and is actually better than both

  13. Annihilator says:

    Silent Hill ripped off Resident Evil but Resident Evil ripped off Alone In The Dark, which by the way the game creators acknowledged. Alone In The Dark was the first true horror adventure and led the way for all others after it. And Grand Theft Auto didn’t really rip off Driver 2, GTA already had complete freedom in the first two games, even if it was an overhead view. But that was never the intention of Driver anyway, it was the driving part which made that game and in that aspect, is a better game than GTA.

  14. Lolcat says:

    I think GTA is a rippoff from mario.
    And that Ratchet and Clank is a ripoff from Metroid.
    And Need for Speed is a ripoff from Zelda.

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