Categorized | News

Super Street Fighter II Turbo HD Remix F.A.Q.

Gaming-Age has posted up the very latest in Street Fighter II HD news, they did it so well I can’t help but just quote it verbatim:

* All new 1080p high-definition art for Street Fighter characters and backgrounds created by Udon Entertainment, creators of the Street Fighter comic books
* Features all 17 of the original Super Street Fighter II Turbo characters including Ryu, Guile, M. Bison and Akuma
* New optional “Rebalanced” Mode: massive changes across the board to all Street Fighter characters as created and tested by some the world’s top-ranked professional Street Fighter players
* One to two player head-to-head play either offline or online
o Single player vs. CPU
o Player vs. player over the same console
o Player vs. player online
* Training mode helps fighters hone their skills
* Improved network code for the best possible online fighting game experience
* Numerous online features:
o In-game voice chatting between players
o Matchmaking flexibility through multiple options
o Personal and friends statistics tracking
o Quarter Match Mode– this spectator-based system allows online competitors (2 competitors and up to 4 spectators) to use a “virtual quarter” to “buy into” heated two player matches
o Comprehensive worldwide rankings and leader boards by character – tracks overall wins and losses, number of throws, perfects, highest combos and more
* Widescreen support with option to select classic 4:3 mode for SF purists
* Choose from either classic Super Street Fighter II Turbo music or optional newly remixed tunes
* Option to play as the original Super Street Fighter II Turbo 2D sprites for traditionalists

It is very noteworthy to mention that if you purchase Wolfe of the Battlefield: Commando 3, you will be allowed to Beta test the new SSFIITHDR, playing as either Ken or Ryu to help stress test the network code for the game, it is nearly worth buying Commando 3 for this.

Capcom’s official blog has also put a full update here, the most important information to be gathered from it is:

• 8-man Tournament Mode. This has been especially challenging with the new netcode
• Both Remixed and Classic music
• Hit Box Display.

From the blog also comes this quote for anyone wondering if they 360 or PS3 will be better:

The last thing I’ll mention is concerning the talks the have been occurring online concerning the filesize of the game with respect to features on the 360 and the PS3 versions. I can officially say that the filesize will not be an issue. With great help from the guys at Microsoft, we will be able to offer the same features on both platforms to the same quality as each other. To use the term I’ve been reading on the forums, neither console version will be “gimped” due to any kind of limitation.

If you like crappy hands-on of video games, then please, you must read Joystiq’s Zack Stern explain:

Frankly, I don’t even remember which character I played. It doesn’t help that my only choices were Ken and Ryu, who have nearly the same moves. My helpful opponent reminded me how to do some of the special attacks; I was far out of practice on the Hurricane Kick, but I could throw fireballs right away.

If you like good previews, check DESTRUCTOID’s Hamza’s account here. IGN’s preview also featured some video, check ‘em below:

Lastly, for your Tournament hounds, EVO 2008 has listed SSFIITHDR as part of the upcoming games.

Stay tuned for even more Capcom news, as it is pretty rampent lately.

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Mike Masashi Murakami III - who has written 274 posts on Binge Gamer Dot Net.


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