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David Jaffe Hates Nerd Sweat, Ponders on Calling All Cars Failings

As we here at Binge Gamer continue to punish you, the reader, for trying to take everything game designer David Jaffe says and turn it into headlines, we are now going to take what game designer David Jaffe says and turn it into headlines.

David Jaffe doesn’t like the salty, slightly humid auroma of nerd sweat found in most GameStop stores.

…okay, that’s not the real news here. The actual story here is that David Jaffe came out and acknowledged that his game Calling All Cars, which may be remembered more for the spawning of the phrase “go fuck your mother up her jiggly ass twat” than for the actual game, may not have been so good.

Jaffe explains that he feels that the greatest failing in Calling All Cars was in that he wanted to try and recreate the feeling he got from playing games like Rock & Roll Racing when he was in his youth and in the process of doing that he failed to modernize it for 2008.

If you don’t want to watch the eight minutes of David Jaffe rambling about GameStop, Australia and all things inbetween, here’s the excerpt from his views on Calling All Cars.

You have to be careful to not basically assume that if you walk the exact same path that somebody else walked 20, 30 years ago, I’ll get the same results. I think on God of War we did a really good job of sort of going ‘Okay, we want players to feel the way we felt when we played Adventure or saw Raiders, but we kind of said ‘let’s go about it our own fresh way’. I think on Calling All Cars one of the failures of that title was that I wanted players to feel the way I felt (burp) kinda sitting in my dorm room playing Double Dribble on the NES with my roommate, or playing Bomberman or whatever back in the early days of the SNES or the late days of NES, and I think we didn’t, you know, respect the fact that things had changed so much that, yeah, I think we delivered a product that probably would have been able to stand toe-to-toe with Rock & Roll Racing back in, what was that, 1993-94, but I think it really couldn’t sustain itself. Even though I think it was fun, it didn’t really have anywhere to go because it didn’t sort of, you know, adapt to the fact that the market and what gamers expect had changed.

That’s deep, man. Sure, it was damn near impossible to type all that out without listening to it about a dozen times because Jaffe does have a tendency to ramble, but he does bring up a point that I think more game makers should take into consideration. Very few games are able to recreate that feeling gamers first get when they picked up a controller. In fact, other than Mega Man 9, I’m not sure I can think of any games that were able to pull it off.

But for what it’s worth, Calling All Cars is a pretty fun game.

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About the Writer:

James Walker - who has written 1422 posts on Binge Gamer Dot Net.

A full-time writer and editor, James Walker has been covering the video game industry since 2005. In addition to writing, Walker is an avant fan of Detroit and Michigan sports teams, Camel cigarettes and games by Peter Molyneux.

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One Response to “David Jaffe Hates Nerd Sweat, Ponders on Calling All Cars Failings”

  1. B-Greezy says:

    Dayum, love Jaffe. But what he says is true…and for what it was CaC might not be labeled as “successful” but it was a pretty fun game. Something not all PSN games accomplish. There are a lot of cool little games on the PSN, but not a lot are HUGE – CaC however is one of those jazzy little games that gives the PSN that indie type flair…or feeling. Not sure what I’m trying to say as I am blaaaaaaaaaaaazed in this (burp) early morning…but yeah. Go Jaffe! One of the classiest dudes around.

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